- m -
- ms_destroyMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_getCurrentPhase()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_getFinAnimation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_getPosX()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_getPosY()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_initMegaSpriteEngine()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_isSpriteMegaSpriteCollide()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_reserveFreeMegaSprite()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_setAnimationPart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setDataMoveAnimation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setHitBox()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setImagePart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setNbHitBox()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosPart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosX()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosXPart()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_setPosY()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosYPart()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_setRotPart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_showAllMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_showMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_startAnimate()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_startAnimatePart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_stopAnimate()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_stopAnimatePart()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_updateAllMegaSprite()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_updateMegaSprite()
: bfg_spriteEngine.h
, bfg_spriteEngine.c