Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- m -
- mask
: bfg_spriteEngine.c
, bfg_GfxEngine_Dreamcast.c
, bfg_GfxEngine_PC.c
- maskCompress
: bfg_GfxEngine_Dreamcast.c
, bfg_GfxEngine_PC.c
- MAX_ALPHA
: bfg_GfxEngine_Dreamcast.h
, bfg_GfxEngine_PC.h
- MAX_ANIMATION
: bfg_spriteEngine.h
- MAX_ANIMATION_FRAME
: bfg_spriteEngine.h
- MAX_IMAGE_TRA
: bfg_GfxEngine_Dreamcast.h
, bfg_GfxEngine_PC.h
- MAX_IMAGEBANK_TRA
: bfg_GfxEngine_Dreamcast.h
, bfg_GfxEngine_PC.h
- MAX_IMGTILE
: bfg_GfxEngine_Dreamcast.h
, bfg_GfxEngine_PC.h
- MAX_SPRITE
: bfg_spriteEngine.h
- MAX_TILE
: bfg_tilesmaps.h
- MAX_TILESCROLL
: bfg_scrollMap.h
- MAXHITBOX
: bfg_spriteEngine.h
- MISMATCHED_END_TAG
: simplexml.c
- ms_destroyMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_getCurrentPhase()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_getFinAnimation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_getPosX()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_getPosY()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_initMegaSpriteEngine()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_isSpriteMegaSpriteCollide()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- MS_MAXANIM
: bfg_spriteEngine.h
- MS_MAXMSPRITE
: bfg_spriteEngine.h
- MS_MAXPART
: bfg_spriteEngine.h
- ms_reserveFreeMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setAnimationPart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setDataMoveAnimation()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_setHitBox()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setImagePart()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_setNbHitBox()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosPart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosX()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosXPart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_setPosY()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_setPosYPart()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_setRotPart()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_showAllMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_showMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_startAnimate()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_startAnimatePart()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_stopAnimate()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_stopAnimatePart()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- ms_updateAllMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- ms_updateMegaSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- msprite
: bfg_spriteEngine.c