Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- s -
- salpha
: bfg_GfxEngine_PC.h
- scaleRatioH
: bfg_GfxEngine_PC.c
- scaleRatioW
: bfg_GfxEngine_PC.c
- scrollMap
: bfg_scrollMap.c
- show_resX
: bfg_GfxEngine_PC.c
- show_resY
: bfg_GfxEngine_PC.c
- sibank
: bfg_GfxEngine_PC.h
- simage
: bfg_GfxEngine_PC.h
- simple_xml_event
: simplexml.h
- SIMPLE_XML_USER_ERROR
: simplexml.h
- simpleXmlCreateParser()
: simplexml.c
, simplexml.h
- simpleXmlDestroyParser()
: simplexml.c
, simplexml.h
- SimpleXmlEvent
: simplexml.h
- simpleXmlGetErrorDescription()
: simplexml.c
, simplexml.h
- simpleXmlGetLineNumber()
: simplexml.c
, simplexml.h
- simpleXmlGetUserData()
: simplexml.c
, simplexml.h
- simpleXmlGetUserDataAt()
: simplexml.c
, simplexml.h
- simpleXmlInitializeParser()
: simplexml.c
, simplexml.h
- simpleXmlNopHandler()
: simplexml.c
- simpleXmlParse()
: simplexml.c
, simplexml.h
- simpleXmlParseAbort()
: simplexml.c
, simplexml.h
- SimpleXmlParser
: simplexml.h
- SimpleXmlParserState
: simplexml.c
- simpleXmlPopUserData()
: simplexml.c
, simplexml.h
- simpleXmlPushUserData()
: simplexml.c
, simplexml.h
- SimpleXmlTagHandler
: simplexml.h
- SimpleXmlUserData
: simplexml.c
- SimpleXmlValueBuffer
: simplexml.c
- skipInputChar()
: simplexml.c
- skipInputChars()
: simplexml.c
- skipWhitespace()
: simplexml.c
- sm_convertXWorldInXScreen()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_convertYWorldInYScreen()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_getScrollViewX()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_getScrollViewY()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_getTileFromScrollMap()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_getTileFromScrollWorld()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_scrollDraw()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_setScrollData()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sm_setScrollView()
: bfg_scrollMap.c
, bfg_scrollMap.h
- sound
: bfg_sfxEngine.c
- SPACE
: simplexml.c
- spr_animateSprite()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_changeSmoothSpriteRotAbsolute()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSmoothSpriteRotRelative()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSmoothSpriteTXAbsolute()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSmoothSpriteTXRelative()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSmoothSpriteTYAbsolute()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSmoothSpriteTYRelative()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSpriteImage()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSpriteLayer()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSpriteRotation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_changeSpriteZoom()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_count_used_sprites()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getCurrentAnimation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getCurrentAnimationFrame()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getFinAnimation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getFinRotation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getFinTX()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getFinTY()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getHitBoxH()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getHitBoxL()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getHitBoxX()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getHitBoxY()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getSpriteRot()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_getSpriteX()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_getSpriteY()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_getSpriteZoomX()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_getSpriteZoomY()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_initFreeSprite()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_initSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_initSpriteEngine()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_isSpriteCollide()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_isSpriteCollidePerfect()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_isSpriteCollidePerfectCompress()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_moveSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_moveSpriteRelative()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_releaseAllSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_releaseSprite()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_reserveFreeSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_reserveFreeSpriteFrom()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_setSpriteAnimation()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_setSpriteAnimation2()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_setSpriteHitbox()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_showAllSprites()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_showAllSpritesLayer()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- spr_showSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_stopAnimateSprite()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_updateAllSprites()
: bfg_spriteEngine.c
, bfg_spriteEngine.h
- spr_updateSprites()
: bfg_spriteEngine.h
, bfg_spriteEngine.c
- sprite
: bfg_spriteEngine.c
- stiles
: bfg_GfxEngine_PC.h
- stopMusic()
: bfg_sfxEngine.c
, bfg_sfxEngine.h
- SUCCESS
: simplexml.c
- synchroEnd()
: bfg_GfxEngine_PC.h
- synchroStart()
: bfg_GfxEngine_PC.h