PHIL'S MAME MAHJONG PAGE

Last Mame version : Mame 220

Last update : april 2020

All comments, errors, additions, to Philippe Lamat

Many thanks to Luke Amaro, aka Giro-X, for his help !

 

SOME MAHJONG LINKS

Cool links about Mahjong mostly used in Mame : Japanese Mahjong aka Reach Mahjong (Riichi)

Cool links about Mame Mahjong games :

 

MAME MAHJONG GAMES

In Mahjong games emulated by MAME, you play successive "hands" against different opponents (girls for the most part of the time) usually dealing with a "total" of points (you will usually start with 1000 or 1500 points).

 For each hand, 3 results are possible :

  1. you complete a mahjong : you win points according to the quality of your hand, and your total increases

  2. your opponent completes a mahjong : points are substracted, and your total decreases

  3. no mahjong is completed : score depends if you are "tenpai" (one tile from mahjong)

MAME default keys

Z : to declare mahjong (ron) *

CTRL : to call four of a kind

ALT : to call three of a kind (brelan)

SPACE : to call sequence

LEFT SHIFT : to call "reach"

*NB : you can declare a mahjong by picking yourself the last tile needed ("tsumo") or by picking it from opponent's discard, but this will be possible only :

  1. if the tile needed isn't one you have already discarded

  2. if your hand shows any "technique" ; these techniques can be :

Options you can buy/win :

Examples of options you can buy/win to improve hands or gameplay in several Mame Mahjong games :

Three different type of scoring for MARP

Scoring with most of mahjong games available with MAME is not clear. So, after a complete study, here is a coherent scoring system, gathering games in three main categories :

1. Category A ( stands for "ADDITIVE" )
You play against several opponents one after another ; you will defeat an opponent either with a certain number of mahjongs (generally 3) or by decreasing his total under zero ; your total resets for each new opponent, so each opponent defeated will be rewarded in our scoring by 100000 points.

2. Category B ( stands for "BET" )
Based on the poker system, you bet a certain number of credits at the beginning of a game ; don't forget to be wise : to keep the credits you earn, you have to quit (by pressing ESC) before being fleeced !

3. Category C ( stands for "CUMULATIVE" )
Y
ou play against several opponents (it can be through a road or a "snakes & ladders" platform, then usually only 1 mahjong is required to defeat them and continue your course) ; total never resets and you can play as long as it stays positive.

Category Mame Scoring
A
  • 1 win (1 opponent defeated) = 100000 + final points when opponent is defeated
  • Score = addition of wins + highest points reached in the lost game
  • Ex : if you defeat the first girl, ending with 22500, and lose against the second girl with a highest score reached of 4700, score will be 122500 + 4700 = 127200
B
  • Score is number of credits won (starting with only 1 credit of course)
C
  • Score is highest total reached
AUTO
  • The game has its own scoring system

 

List of all Mahjong games emulated by MAME

Short name Appeared in Type Comments
47pie2 m68 A
  • has been renamed, see "suchie2"
47pie2o m68 A
  • has been renamed, see "suchie2o"
4psimasy m87 A
  • to play against a girl, you have to win first a 4p game
  • 2p game : 3 mahjongs or opponent's score under 0 needed for a win
7jigen m78 A
  • for a win : 3 mahjongs or opponent's score under 0
  • 8 stages to finish the game (7 girls + a final "All or Nothing", only 1 hand ; you can change the order of first 4 opponents, then you go 5-6-7th)
  • options randomly picked by pressing N : 1) press1P makes your enemy stop playing and you can pick 5 tiles in a row ; 2) show enemy tiles ; 3) a magic lamp draws 5 extra tiles to try a win at the end of a tenpai hand ; 4) ? ; 5) reveals dora indicators in wall ; 6) your opponent can't take a tile you've rejected to call mahjong ; 7) a-direct mahjong b-? c-"winning reach" : gives you the correct tile after calling reach ; 8) "all or nothing" : the match is played on 1 hand (no score there)
7toitsu m64 AUTO
  • =mgakuen (see there for the options)
  • this is a A type mahjong (3 mahjongs or opponent's score under 0 needed for a win) but the game cumulates points itself
akiss m78 A
  • 6 mahjongs needed for a win
apparel m37b8 B  
av2mj1bb m57 A
  • this game was first named "av2mj1" from m37b8 to m56
  • despite message "this game doesn't work properly" at launch, only troubles are black screen between two hands played, and a "vcr control" message sometimes during the game (no incidence)
  • possible mahjong values : 5,6,7,8,9,10,15,20, other ?
  • options (depends on number of pearls picked) : 1) shows tiles needed by the opponent if he calls reach ; 2) tile exchange; 3) +10 ? ; 4) last chance ; 5) 3 dragons ; 6) magic reach
  • the "+10" you can sometimes see after you've done a mahjong are item points cause you've picked option 3, and can't be counted as a mahjong value
av2mj2rg m57 A
  • despite message "this game doesn't work properly" at launch, only troubles are black screen between two hands played, and a "vcr control" message sometimes during the game (no incidence)
  • possible mahjong values : 5,6,7,8,9,10,15,20, other ?
  • options are to be picked in the same panel than cmehyou
bakatono m35b2 C  
bakuhatu m37b12 A
  • for a win : 1 mahjong (transition girl) or 3 mahjongs
  • at the beginning in the station, you have 2 girls (A and B) ; you will randomly play directly a "normal-3 mahjongs" girl or the "transition" girl first before a normal girl
  • = mjgottsu
bananadr m37b8 B
  • you can play only 1 hand with 1 credit
  • if you win, you can take your earns (but game is over after that) or try to double them (if you like gambling ...)
bijokkog m37b8 C
  • for a win : opponent's score under 0 or 4 mahjongs
  • total doesn't reset after defeating a girl ; so this game will be category C : score = highest total reached
bijokkoy m37b8 C
  • 4 mahjongs needed for a win
  • total doesn't reset after defeating a girl ; so this game will be category C : score = highest total reached
bishjan m119 B
  • no touch to declare a mahjong ? !!
bnstars m123 A
  • for a win : opponent's score under 0 or higher score after 3rd match (if you are tied at 3rd match, you can have an extra 4th match)
  • every girl has 2 powers : first power is a good starting hand (game first asks if you want the good hand), second power is an “action” that may be used in very specific moments or anytime (the power meter must be full to be used and it’s charged by quickly discarding tiles while playing) ; both powers can be used for the same hand
  • power 1 / power 2 for each girl :
    a = pinfu hand / winning tile ensured after 5 turns
    b = tanyao hand / winning tile ensured after 7 turns
    c = itsu hand / before even viewing your hand at first turn, you change it with your opponent’s
    d = hand with anko (triplets) / she asks your previous girl to help and repeat her special power
    e = yakuhai hand / ?
    f = 7 pairs hand / hand with 2 dora
    g = iipeko hand / winning tile ensured after 5 turns
    h = chinitsu hand / when winning with Riichi, she can decide the best uradora indicator
    i = chanta hand / ?
    j = yakuhai hand / ensures winning tile at last turn
    k = honitsu hand / last chance, pick between 4 tiles
    l = junchan hand / when enemy calls Riichi, you can discover what are her winning tiles
    m = sanshoku hand / “she” can decide the best dora indicator to flip when you declare Kan (needs confirmation)
    n = yakuhai hand / when enemy calls Riichi, you can see her entire hand for a short time
bnstars1 m120 A
  • same as bnstars, but with 2 monitors
cafebrk m129 ?
  • broken
cafedoll m120 ?
  • broken
cafepara m155 ?
  • broken
cafetime m119 B  
ccasino m57 B
  • this game is "kuitan nashi" (see hypreac2)
cdsteljn m146 C  
chinmoku m37b8 A
  • 3 mahjongs needed for a win
  • number of mahjongs needed to conquest a country is various and displayed on the start screen : 5 (country C) or 6 (countries A-B) or 7 (country D) or 9 (country E)
chinsan m112 A
  • 2 mahjongs needed for a win
citylove m37b8 AUTO/C  
club90s m37b8 A
  • for a win : 2 mahjongs (girl B-C-D) or 3 mahjongs (girl A-E-G)
  • girl A-B-C-D-E : after your 1st mahjong, you can press M=continue or N=come back to the main room (it allows you to buy some option but forces you to try 2nd mahjong starting again with 1500 ... more risky)
  • showtime girl G : the hardest because you automatically come back to the main room after each mahjong ; achieving 3 mahjongs against her will offer you a bonus credit
  • in the main room, press F for "Alcohol Vendor" to buy options : a=start match with 5000 points rather than the usual 1500 ; b=lets you force a draw at any point during a hand ; c=option of swapping hands when opponent calls reach ; d=magic reach (give you 99% time the tile you need when calling reach) ; e=instant win
  • girls have abilities (they do use them on you when you face them) ; if you win a girl, you catch her ability [a="open reach"=forces the opponents to be shown when calling reach ; b=replaces unwanted tiles at the beginning of a hand ; c=draws 4 extra tiles to try a win at the end of a tenpai hand ; d=steals tiles with pon, chi, kan, without them being revealed (the stolen tile just appears as if you'd drawn it) ; e=can do a tsumo magic] and can use it against later opponents if you first select the girl(s) you have defeated ; you will know ability is active for you as a breast appears on the side of the screen indicating it, and you can only use two at once
club90sa m57 A
  • = club90s (see comments above) ; bet version = lovehous
cmehyou m37b12 misc
  • score = nb of spots you advance, as no mahjong values are shown
  • clone : ngpgal ; bet version : mmehyou
crystalg m57 AUTO/C  
crystal2 m37b8 AUTO/C  
csplayh1 m146 ?
  • chd needed
csplayh5 m140 ?
  • chd needed
csplayh6 m188 ?
  • chd needed
csplayh7 m144 ?
  • chd needed
cultures m120 A
  • 3 mahjongs needed for a win
  • colors were wrong until m130
daimyojn m135 B  
daireika m75 misc
  • score = number of coins
  • you must use m128 or later (game broken before)
daisyari m130 B  
daiyogen m37b16 A
  • you must defeat 7 girls to finish the game : girls A-B-D-E-G need 3 mahjongs or score under 0 (A:10k, B:15k, D:20k, E:25k, G:30k) but transition girls C-F need only 1 mahjong
  • options are randomly picked before you play each girl among 4 ones : two (exchange & clairvoyance) are automatically used instantaneously in first hand you play (note that if you skip the usage of exchange by pressing Start, you can save it for future hands) ; two others (last chance & lucky stick) can be used in later hands if you don't need it before (last chance will be launched as soon as you will be tenpai, lucky stick will be used only when you will call reach)
dakkochn m34b3 C
  • version to use : m130 or later (game was broken before)
dbc m114 B
  • = lhb
dokyusei m53 A
  • 3 mahjongs needed for a win
  • use "-frameskip 0" so that it records and playsback correctly
dokyusp m53 A
  • for a win : 5 mahjongs (girl #1) or 3 mahjongs (girl #2-3)
  • use "-frameskip 0" so that it records and playsback correctly
dondenmj m66 B  
dtoyoken m147 B  
dunhuang m114 B  
ejanhs m81 A
  • 3 mahjongs needed for a win
  • game appeared in m81, became playable in m93, but requires nvram since m99 : so you'd better use any version from m93 to m98
  • options : a=? ; b=? ; c=? ; d=? ; e=? ; f=cancel opponent's mahjong
ejsakura m130 A
  • you must defeat 4 girls to finish the game
  • 3 mahjongs needed for a win (zeroing girl's score is not enough, she can still be playing with negative value ; she has a score only because, if zeroed, we can see the third, explicit cutscene)
  • after each mahjong, your yaku count gives $1000 (max $13000 per hand) that can be spent in the Item Shop before battling the next girl ; items are :
    a=10 seconds for infinite tile swap before starting
    b=extremely good hand (can lead to hand close to yakuman, or even tenhou)
    c=view opponent’s hand
    d=guaranteed ippatsu win after calling reach, on your draw (if the opponents wins in the only allowed turn before you perform ippatsu, the magic stick is actually saved and can be reused)
    e=item roulette, picks a random item (if the selection ends on a item you already own, it’s wasted)
    f=if opponent wins, or if you end with noten and that would cause a game over, you revert time and start a new hand (but consumed items are not restored)
    g=hand with dora tile(s) ; uradora tiles may be in your favor too after winning
    h=last chance (pick between 3 tiles, you can actually see them before they are covered and rapidly shuffled)
    i=hand going for honitsu/chinitsu

    Notes :
    one A item is given for free at the first hand of a new credit
    same items can’t be stocked
    items A, B, C, G, I, are consumed on first hand
    you also can’t own more than one item at time between B, G, I
ejsakura12 m133 A
  • clone of ejsakura
emjjoshi m191 ?
  • chd needed
emjscanb m191 ?
  • chd needed
emjtrapz m191 ?
  • chd needed
finalbny m37b12 B
  • = vanilla (bet version)
  • max bet = 20
froman2b m174    
fromance m37b16 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must defeat 8 girls to finish the game
  • options : a=tile exchange ; b=magic sight ; c=? ; d=good hand ; e=luminescent tiles (can't be stolen by opponent who calls reach) ; f=magic reach ; g=cancels opponent's mahjong ; h=equilibrates the starting points (you steal half of opponent's total)
fromanc2 m188 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must defeat 9 girls to finish the game
  • options : a=tile exchange ; b=magic sight ; c=? ; d=good hand ; e=reveals dora indicators in wall when you call mahjong ; f=magic reach ; g=cancels opponent's mahjong ; h=equilibrates the starting points (you steal half of opponent's total)
  • guide there
fromanc2o m57 A
  • named "fromanc2" until m188, where it became clone of the new parent
fromanc4 m57 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must defeat 6 girls to finish the game
  • options : a=tile exchange ; b=magic sight ; c=last chance ; d=reveals dora indicators in wall when you call mahjong ; e=good hand (3 levels : lv1 gives 3 dragons or winds, lv2 & lv3 also but with something better) ; f=magic reach
fromancr m57 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must defeat 5 girls to finish the game
  • options : a=tile exchange ; b=magic sight ; c=good hand (3 levels) ; d=reveals dora indicators in wall when you call mahjong ; e=magic reach
fuudol m144 ?
  • broken
gakusai m37b16 A
  • 2 stars = 2 mahjongs needed for a win (and you will have to add their values yourself because game doesn't) ; but against several opponents, only 1 mahjong is required
  • guide there
gakusai2 m37b16 A
  • 2 stars = 2 mahjongs needed for a win (and you will have to add their values yourself because game doesn't) ; but against several opponents, only 1 mahjong is required
  • guide there
gal10ren m37b12 A
  • for a win : 3 mahjongs or opponent's score under 0
galkaika m37b8 C  
galkoku m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
gekisha m135 B  
goodejan m121 A
  • version to use : m150 or later (game was broken before)
  • options : a=tile exchange ; b=shows opponent's hand ; c=? ; d=magic reach ; e=? ; f=good hand ; g=?
goodejana m121 A
  • version to use : m150 or later (game was broken before)
grtwall m75 B
  • clone of xymg
  • general commands : CTRL=take & reject tiles ; SPC=steal tiles from opponent, or call reach + declare mahjong
  • double-up screen commands : 1=take credits, ALT/ESP=bet all credits, ESP/ESP=bet half credits
hanamomb m105 A
  • 3 mahjongs needed for a win
  • clone of hanamomo
hanamomo m37b8 A
  • 3 mahjongs needed for a win
hgkairak m62 A
  • for a win : 3 mahjongs or opponent's score under 0
  • options : a=tile exchange ; b=? ; c=? ; d=good hand
  • guide there
hipai m127 ?
  • bios needed : aleck64
hipai m207 ?
  • bios needed : aleck64
hotgm4ev m105 A
  • opponent's score under 0 needed for a win
hotgmck m61 A
  • for a win : 3 mahjongs or opponent's score under 0
  • options : a=tile exchange ; b=? ; c=? ; d=? ; e=3 brelans of dragons
  • SECRET STAGE : if you choose no 'punishment' after beating each opponent (last option for each), then you get an extra stage after each set of 3
  • guide there
hotgmck3 m72 A
  • for a win : 3 mahjongs or opponent's score under 0
  • guide there
hotgmcki m105 A
  • opponent's score under 0 needed for a win
hotgmkmp m150 ?
  • broken
hourouki m63 C  
housemn2 m37b8 C
  • only playable since m64
  • before m172 : press 5+Y to start a 1 credit game
  • starting points=1000 only, but no timer like in clone housemnq
housemnq m37b8 C
  • only playable since m64
  • before m172 : press 5+Y to start a 1 credit game
  • starting points=25000 but game is over when timer runs out
hyouban m37b12 B
  • = galkoku (bet version)
  • after first game, you can't bet credits won and game is over
hypreac2 m57 A
  • 4 girls to win to finish the game
  • for a win : 3 mahjongs (girls 1 and 4) or 5 mahjongs (girls 2 and 3)
  • Hyper Reaction 2 is a rather unique mahjong game, not only for its artwork but also for its gameplay. Alone of all mahjong games already supported by Mame, it disallows use of the All Simples (tanyao) yaku unless the hand is concealed, and there is no option to change this. Other mahjong games either lack the requirement that All Simples be concealed, or else the requirement can be turned on or off by means of the game settings ("kuitan ari" or just plain "kuitan" is the less restrictive version of the rules, "kuitan nashi" is more restrictive. Hyper Reaction 2 is "kuitan nashi")
hypreact m61 A
  • 5 mahjongs needed for a win
idhimitu m65 B  
idolmj m37b16 A
  • for a win : 3 mahjongs or opponent's score under 0
iemoto m37b8 C
  • bet version = iemotom ou ryuuha
iemotom m87 B
  • bet version of iemoto
  • game is over after 1 hand (even if you win !)
imekura m37b12 A
  • for a win : 3 mahjongs or opponent's score under 0
ippatsu m120 B  
janbari m87 A
  • for a win : 1 mahjong (girl B) or 2 mahjongs (others)
  • bet version = mjanbari ; clone = patimono
  • points when you win are converted into money to buy options ; trick : keep hitting 1UP when you win and you will get several 1000 bonus points
  • options : a=exchange ; b=? ; c=gives you 3 of a kind ; d=gives you 3 dragons ; e="winning reach" : gives you the correct tile after calling reach ; f=? ; g=get more often "lucky" on pinball chances ? ; h=? ; i=?
jangou m129 AUTO
  • mahjong against 2 opponents at the same time
  • only 1 hand playable with 1 credit
janjans1 m57 A
  • for a win : 3 mahjongs or opponent's score under 0
  • to finish the game, you have to beat 4 girls + eventually 1 special bonus girl (you will get her only if you manage 1 yakuman ; simple hands won't be enough to get her, even if you beat the 4 girls without continue, contrarily to what says the guide there)
  • options : a=tile exchange ; b=magic sight ; c-e-g=good hands (level 1-2-3) ; d=magic reach ; f=shield (prevents opponent to pick a tile you've discarded)
janjans2 m103 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must only defeat 4 girls + 1 bonus girl to finish the game
  • options : a=tile exchange ; b=magic sight ; c=reveals all the tiles off the wall when you steal a tile ; d-f-h=good hands (level 1-2-3) ; e=magic reach ; g=protect you from the opponent who wants to steal a tile you've rejected
janoh m120 ?
  • broken
janoha m129 ?
  • broken
janptr96 m107 B
  • you can switch 5 times your game with opponent's game by hitting start button ("donden") : well used, it can be a very strategic weapon
janptrsp m141 B  
janputer m132 B  
janshi m129 AUTO  
janshin m34b2 A
  • when you beat an opponent (with a mahjong or a tenpai) , you can read on the first line of a green window the number of hundreds of pts you won
  • each opponent played is defeated when you advance on the map and will be counted 100000 + 100 x (hundreds of pts earned against this opponent) [with 1 or several mahjongs]
  • HP=starting points ; MP=money points ; EXP=experience
janshinp m147 B  
jansou m130 ?
  • broken
  • clone jansoua is working
jansoua m130    
jantotsu m129 AUTO
  • mahjong against 3 opponents at the same time
jantouki m79 A
  • for a win : 3 mahjongs or opponent's score under 0
  • options : a=? ; b=tile exchange
janyoup2 m120 B
  • = royalmj
janyuki m148 A
  • for a win : 3 mahjongs or opponent's score under 0
jituroku m87 A
  • for a win : 3 mahjongs or opponent's score under 0
  • options : a=converts 5000 pts of your total (if >5000) into bonus points to buy options ; b=last chance ; c=tile exchange ; d=1 brelan + 1 pair ; e="winning reach" ; f=? ; g=good hand
jjparads m62 A
  • for a win : 3 mahjongs or opponent's score under 0
  • total of mahjong points is displayed when game is over, so to be easier score will be : 100000xwins + total mahjong points
jjparad2 m62 A
  • for a win : 3 mahjongs or opponent's score under 0
  • total of mahjong points is displayed when game is over, so to be easier score will be : 100000xwins + total mahjong points
jngolady m129 C
  • 3P mahjong
jogakuen m64 A
  • for a win : 4 mahjongs (zeroing the girl is not enough)
jongkyo m120 ?
  • broken
jongshin m205 B  
jongtei m129 B  
junai m144 ?
  • broken
junai2 m144 ?
  • broken
jyangoku m111 AUTO
  • playable since m112u2
  • when you beat other characters (text on their square is white) then you get a bonus for each of the squares they owned, which are now yours : a good one to start with is number 17, he has the most and you get ~ 150k bonus if you beat him on the attempt
kaguya m37b8 B
  • max bet = 10, no tile exchange at the beginning, but you can play a free "last chance" if you're tenpai
  • -flipx -flipy is needed to display the screen correctly with old versions
kaguya2 m87 B
  • max bet = 10, tile exchange at the beginning, but no "last chance" if you're tenpai (except maybe if you keep 1 credit to buy it ? by pressing ALT GR ?)
  • use Mame 105 or later (previous versions have bugs : 1 coin gives 10 credits instead of 1 AND -flipx -flipy is needed to display the screen correctly)
kaguya2f m87 B
  • clone of kaguya, same comments
kakumei m75 A
  • for a win : opponent's score under 0
  • use m129 or later (scores weren't correctly displayed before)
  • options : hammer=magic reach ; bomb=tile displayed can't be picked ; eagle=see opponent's hand ; weight=see opponent's hand once
kakumei2 m75 A
  • for a win : opponent's score under 0
  • use m131 or later (scores weren't correctly displayed before)
kanatuen m65 B
  • clone=kyuhito
  • max bet = 8
  • for this game, a bug gives you 2 credits for 1 coin inserted, but to be in accordance with the "unique credit" Marp rule, BE SURE TO BET ONLY 1 CREDIT (press the bet touch only once) and don't forget to substract the extra credit from your final score
kirarast m65 A
  • each round : opponent's score under 0 needed for a win
  • defeating a girl requires to win 2 rounds, but to make things easier, we will add the 100k bonus FOR EACH ROUND WON
  • guide there
kisekaem m82 ?
  • broken
kiwame m37b9 ?
  • 4p mahjong : the real mahjong with 4 players together, all starting with 25000
  • to start : F3 to pass through the "back up error" message (both beginning record AND playback)
  • guide there
kiwames m75 A
  • 4p mahjong : the real mahjong with 4 players together, all starting with 25000
  • to start : 9+F2 then in "system assignments" turn "cabinet type" to 1P (no more needed since m138)
klxyj m114    
koinomp m37b12 A
  • reaching 100% needed for a win
korinai m65 A
  • 3 mahjongs needed for a win
  • bet version = korinaim
korinaim m87 B
  • bet version of korinai
kyuhito m87 B
  • clone of kanatuen
  • max bet = 8
  • for this game, a bug gives you 2 credits for 1 coin inserted, but to be in accordance with the "unique credit" Marp rule, BE SURE TO BET ONLY 1 CREDIT (press the bet touch only once) and don't forget to substract the extra credit from your final score
ladymakr m179 B
  • bet version of mjlstory
lemnangl m64 A
  • zeroing your opponent IS NOT ENOUGH for this game, as if you reduce a girl below 0 before you've made 4 mahjongs, your total resets to 1000 but you still play against the same girl
  • you will win the girl by achieving 5 tasks (task = doing a mahjong or zeroing the girl) : 5 mahjongs OR 4 mahjongs and zeroing the girl OR 3 mahjongs and zeroing the girl twice
  • options : a=tsumo roulette (after calling Riichi, you have to pick your next tile between some choices that are rapidly cycling) ; b=? ; c=tile exchange ; d=magic reach ; e=? ; f=? ; g=very good hand
lhb m85 B
  • clones : dbc - lhbv33c - ryukobou
lhbv33c m114 B
  • = lhb
  • named lhba from m114 to m139
lhb2 m85 B
  • renamed from chmplst2 to lhb2 in m136
lhzb2 m114 ?
  • broken
lhzb2a m114 ?
  • broken
lhzb3 m114 ?
  • broken
lhzb4 m114 ?
  • broken
livegal m87 B
  • playable since m127
lovehous m87 B
  • bet version of club90s
mahjngoh m131 A
  • 4p mahjong : the real mahjong with 4 players together, all starting with 25000
  • bios (taitogn) + chd needed
mahmajn m68 A
  • for a win : opponent's score under 0
mahmajn2 m68 A
  • for a win : opponent's score under 0
  • press Z after 2nd opponent to win the race
  • options : a=replaces 3 unwanted tiles at the beginning of a hand ; d="magic reach" : gives you the correct tile after calling reach
mahretsu m34b4 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must record and playback with SOUND OFF
majrjhdx m112 ?  
majs101b m66 B
  • last chance : ALT GR
majxtal7 m107 B  
makaijan m130 B  
marukin m35rc1 AUTO  
mayumi m61 C  
mcitylov m87 B
  • bet version of citylove
  • press 6 (instead of 5) to enter credit
mcnpshnt m78 A
  • for a win : 3 mahjongs or opponent's score under 0
mcontest m37b8 A
  • for a win : 2 mahjongs (then press M and you play next girl)
menghong m180 B  
mfightc m115 ?
  • chd needed
mfightcc m115 ?
  • chd needed
mfunclub m37b16 A
  • for a win : 3 mahjongs or opponent's score under 0
mgakuen m35rc1 AUTO
  • options : a=tile exchange ; b=hand close to pinfu ; c=hand close to 7 pairs (can be 5 pairs) ; d=hand close to tanyao ; e=hand with at least 2 dora tiles ; f=hand close to mentapin (so named because basically tanyao + pinfu) ; g=hand close to sanshoku ; h=3 brelans ; i=8 tiles same color + 1 pair of winds or dragons ; j=2 brelans of winds or dragons ; k=monochrom hand ; l=tenpai with 3 brelans + 2 pairs ; m=2 tiles from the 13 lanterns ; n=mahjong at first tile !!!
  • this is a A type mahjong (3 mahjongs or opponent's score under 0 needed for a win) but the game cumulates points itself
mgakuen2 m35rc1 A
  • for a win : 3 mahjongs or opponent's score under 0
mgcs m114 ?
  • broken
mgdh m136 B  
mgdha m142 B  
mgfx m114 ?
  • broken
mgmen89 m37b8 A
  • for a win : 3 mahjongs
  • options : a=?; b=shows opponent's hand ; c=? ; d=? ; e=good hand ; f=beats the girl
mhgaiden m63 C  
mhhonban m87 A
  • for a win : 3 mahjongs or opponent's score under 0
  • 5 girls to win to finish the game
  • options : a=tile exchange ; b=cancels opponent's mahjong ; c=winning reach ; d=last chance
minasan m35b2 C
  • you must record and playback with SOUND OFF
mirage m120 A
  • for a win : 3 mahjongs
mj1 m210 ?
  • bios (chihiro) + chd needed
mj2 m154 ?
  • bios (chihiro) + chd needed
mj3 m147 ?
  • bios (chihiro) + chd needed
mj3c m206 ?
  • bios (chihiro) + chd needed
mj3d m130 ?
  • bios (chihiro) + chd needed
mj3evo m164 ?
  • bios (chihiro) + chd needed
mj3evoa m206 ?
  • bios (chihiro) + chd needed
mj3evoup m210 ?
  • bios (chihiro) + chd needed
mj4simai m63 A
  • for a win : 4 mahjongs
mjanbari m37b12 B
  • max bet = 8
  • double-up : already managed 10x2, never 20x2
  • bet version of janbari/patimono
mjangels m78 A
  • for a win : 3 mahjongs or opponent's score under 0 (but in this mahjong it isn't shown ; could be 20000 against first girl)
mjapinky m119 B  
mjcamera m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
  • clone=mjcamerb ; bet version=mmcamera
mjcamerb m87 A
  • for a win : 3 mahjongs or opponent's score under 0
  • clone=mjcamera ; bet version=mmcamera
mjchuuka m99 B  
mjclinic m63 C
  • 4 mahjongs to defeat 1st girl but total doesn't reset after that ; so this game will be category C : score = highest total reached
  • NB : if you press 2 credits and select "yes", it becomes an "A type" game, both you and your opponent starting each match with 27000 pts, and the winner is the first zeroing his opponent (of course not available for Marp)
mjclinica m181 C  
mjclub m130 B
  • playable since m131
mjcomv1 m119 A
  • for a win : 3 mahjongs or opponent's score under 0 (but in this mahjong it isn't shown ; could be 20000 against first girl)
mjdchuka m104 B  
mjdejavu m120 B
  • tiles stay in disorder, and it's impossible to declare a mahjong
mjdejav2 m130 B
  • tiles stay in disorder, and it's impossible to declare a mahjong
  • clone of mjdejavu
mjderngr m66 A
  • opponent's score under 0 only (you have 4 girls to defeat with respective starting points=8000-16000-32000-50000, then game loops to 1st girl again)
  • hitting "5" several times is needed to get 1 credit
mjdialq2 m66 A
  • for a win : opponent's score under 0 or 4 mahjongs
  • at the beginning, you randomly pick 1 option between 9, and a shifumi gives you 1000(lost) or 2000(even) or 3000(win) points to start
mjdialq2a m163 A
  • clone of mjdialq2
mjdiplob m62 B  
mjegolf m37b12 A
  • for a win : 3 mahjongs (or more if after a mahjong you don't manage to uncover girl's picture by pressing N) before putting the ball in the hole to win and get the next girl
mjelct3 m80 B
  • works since m106
mjelct3a m80 B
  • works since m106
mjelctrn m80 B
  • works since m106
mjelctrb m126 B  
mjembase m160 B
  • clone of mjelctrn
mjflove m120 A
  • for a win : 3 mahjongs or opponent's score under 0
mjfocus m37b8 A
  • for a win : 2 mahjongs (girls B-D) or 3 mahjongs (girls A-C-E)
  • options : a=tile exchange ; b=reveals tiles in the wall ; c=good hand ; d=magic reach ; e=very good hand (1 tile from mahjong) ; f=free credit ; g=?
  • clone : peepshow (without girl selection)
mjfocusm m37b8 B
  • = mjfocus (bet version)
  • max bet = 20
mjfriday m66 A
  • for a win : 3 mahjongs or opponent's score under 0
  • options : a=tile exchange
mjgaiden m129 B  
mjgalpri m188 ?
  • chd needed
mjgnight m164 B  
mjgottsu m37b12 A
  • for a win : 1 mahjong (transition girl) or 3 mahjongs
  • at the beginning in the station, you have 2 girls (A and B) ; you will randomly play directly a "normal-3 mahjongs" girl or the "transition" girl first before a normal girl
  • = bakuhatu
mjgottub m87 B
  • bet version of mjgottsu
  • better use Mame 103 or later (-flipx -flipy is needed to display the screen correctly with previous versions)
mjgtaste m105 A
  • 3 mahjongs or opponent's score under 0 needed for a win
mjhokite m63 C  
mjifb m75 B
  • playable since m112
mjifb2 m130 B
  • clone of mjifb
mjifb3 m130 B
  • clone of mjifb
mjikaga m64 A
  • you have a static opponent for a maximum of 10 stages
  • for a win : 1 or 2 mahjongs (when you win once, you can enter the corridor and decide who’s the next girl for the cutscene ; the girl will either challenge you to Rock Paper Scissors, or ask you a question with 3 possible answers ; the answers to the questions have static text but the actual right answer is random, so it’s pure guessing anyway ; if you win the quiz/challenge, you watch the rest of the cutscene and proceed to next stage with +100K for your score on marp ; if you fail the quiz/challenge, you return to the static opponent and have to win a second mahjong so that you can watch the rest of the cutscene for the girl you've picked before and proceed to next stage)
  • while playing, you can earn chips (minimum 1 per mahjong) which allow you to buy powers (represented by bottles) for next match ; costs can be 1,3,4,5 or 20 chips (1 chip is given for free with new credit) ; powers are : a=tiles exchange ; b=your next draw is stolen from opponent’s last discard, can be used twice (push start button) ; c=after every discard, game shows your next 3 tiles ; d=if you lose, you revert time and restart the match. ; e=??? ; f=tsumo roulette (you can decide every tile you pick, until you are tenpai) ; g=hand going for yakuman
mjjoship m175 C  
mjkinjas m64 A
  • for a win : 5 mahjongs or opponent's score under 0
  • when you beat an opponent, you need 1 mahjong vs a transition girl to get next opponent
  • options : a=tsumo roulette (after calling Riichi, you have to pick your next tile between some choices that are rapidly cycling) ; b=tile exchange ; c=magic reach ; d=used at the beginning, it shuffles the hand endlessly (for a few seconds) and rapidly, and you can hold some tiles if you manage to understand what you're trying to hold ; e=exchange your hand with opponent ; f=pick always same color ; g=buy a good hand ; h(obtained after defeating first girl)=good hand close to yakuman ; i(obtained after defeating second girl)=after winning the hand, you get an extra cutscene to watch (ergo skips a mahjong required to win)
mjkjidai m63 C  
mjkoiura m37b12 C
  • clones : mkoiuraa / mjuraden
  • 4 mahjongs needed for a win, but total doesn't reset after defeating a girl (it can be used to buy options) ; so this game will be category C : score = highest total reached
mjkojink m64 A
  • zeroing your opponent IS NOT ENOUGH for this game, as if you reduce a girl below 0 before you've made 4 mahjongs, your total resets to 1000 but you still play against the same girl
  • you will win the girl by achieving 5 tasks (task = doing a mahjong or zeroing the girl) : 5 mahjongs OR 4 mahjongs and zeroing the girl OR 3 mahjongs and zeroing the girl twice
  • options : a=show your opponent's hand if you press 1P ; b=warn you that a tile picked mustn't be rejected or your opponent will call mahjong ; c=? ; d=? ; e=? ; f=?
mjlaman m37b12 A
  • count 100000 for each hand zeroing an opponent's score, even if a girl is defeated only when you've zeroed her score 3 times
  • scores to zero against first girl : 2000-3000-5000 ; second girl : 3000-?-? ...
  • options : a=tile exchange ; b=? ; c=? ; d=? ; e=winning reach ; f=good hand
mjlstory m37b8 A
  • for a win : opponent's score under 0 or 2 mahjongs
  • bet version : ladymakr
mjmaglmp m164 B  
mjmania m143 ?
  • broken
mjmyornt m115 B  
mjmyorn2 m165 B  
mjmyster m104 B  
mjmyuniv m115 B  
mjmywrld m115 B
  • = mjmyster
mjnanpaa m37b12 A
  • = mjnanpas (see comments there)
mjnanpas m37b8 A
  • for a win : opponent's score under 0
  • options : a=replace 3 tiles by 3 same dragons ; b=? ; c=winning reach ; d=? ; e=very good hand
  • when you win girl, you can win 3 power points if you answer correctly a question ; good answers for girls 1-2-3 are B-A-C
mjnanpau m64 A
  • = mjnanpas (see comments there)
mjnatsu m37b16 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must defeat 5 girls to finish the game
  • when a girl has been beaten, your score is converted into gold to buy some options (5 options maximum) : a=tiles exchange; b=bonus tile (if you're tenpai, you can pick an additional tile) ; c=magic sight (you can see opponent tiles) ; d=magic reach (give you 99% time the tile you need when calling reach)
mjnquesb m37b5 A
  • see mjnquest comments
mjnquest m37b5 A
  • when you beat an opponent (with a mahjong or a tenpai) , you can read on the first line of a brown window the number of hundreds of pts you won
  • several opponents can be skipped by pressing B
  • each opponent played is defeated when you advance on the map and will be counted 100000 + 100 x (hundreds of pts earned against this opponent) [with 1 or several mahjongs]
  • HP=starting points ; MP=money points ; EXP=experience
mjreach m112 B
  • you can switch 5 times your game with opponent's game by hitting start button ("donden") : well used, it can be a very strategic weapon
mjreach1 m98 B  
mjschuka m164 B  
mjsenka m129 ?  
mjsenpu m179 B  
mjsikakb m37b8 A
  • for a win : 3 mahjongs (clone of mjsikaku)
mjsikakc m87 A
  • for a win : 3 mahjongs (clone of mjsikaku)
mjsikakd m87 A
  • for a win : 3 mahjongs (clone of mjsikaku)
mjsikaku m37b8 A
  • for a win : 3 mahjongs
  • this game has 3 clones (see above) + 1 bet version (mmsikaku)
mjsister m59 C  
mjsiyoub m112 ?  
mjtensin m112 B
  • you can switch 5 times your game with opponent's game by hitting start button ("donden") : well used, it can be a very strategic weapon
mjuraden m37b12 C
  • = mjkoiura
mjvegas m120 ?
  • broken ; but clone mjvegasa is working
mjvegasa m131 B  
mjyarou m129 ?
  • playable since m186
mjyarou2 m186 B  
mjyougo m64 A
  • zeroing your opponent IS NOT ENOUGH for this game, as if you reduce a girl below 0 before you've made 3 mahjongs, your total resets to 1000 but you still play against the same girl
  • you win the girl by achieving 4 tasks (task = doing a mahjong or zeroing the girl) : 4 mahjongs OR 3 mahjongs and zeroing the girl OR 2 mahjongs and zeroing the girl twice
mjyuugi m53 A
  • for a win : 3 mahjongs or opponent's score under 0
  • both beginning record AND playback, you must hit F3 to pass through the "back up error" message
mjyuugia m53 A
  • for a win : 3 mahjongs or opponent's score under 0
  • both beginning record AND playback, you must hit F3 to pass through the "back up error" message
mjzoomin m75 A
  • zeroing the whole group of 3 girls needed for a win
mkeibaou m37b12 A
  • for a win : 2 mahjongs, or only 1 mahjong if you pick the transition girl (with a yellow text below picture)
mkoiuraa m87 C
  • clone of mjkoiura
  • 4 mahjongs needed for a win, but total doesn't reset after defeating a girl (it can be used to buy options) ; so this game will be category C : score = highest total reached
mladyhtr m37b8 A
  • for a win : 2 mahjongs
mmcamera m65 B
  • bet version of mjcamera/mjcamerb
mmehyou m37b12 B
  • bet version of cmehyou/ngpgal
mmmbanc m153 ?
  • broken
mmsikaku m87 B
  • bet version of mjsikaku ; game over after one hand played
mogitate m188 ?
  • chd needed
momotaro m144 B  
mrokumei m63 A
  • for a win : 3 mahjongs or opponent's score under 0
  • playable, but score is unreadable when you defeat a girl
mscoutm m37b12 A
  • for a win : 3 mahjongs or opponent's score under 0
msjiken m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
myfairld m75 A
  • 4p mahjong : the real mahjong with 4 players together, all starting with 25000
  • to start : 9+F2 then in "system assignments" turn "cabinet type" to 1P (no more needed since m138)
  • sequel of vmahjong
natsuiro m74 A
  • clone of mjnatsu (see comments there)
nekkyoku m57 A
  • for a win : 3 mahjongs or opponent's score under 0
  • playable only since m60 (broken before)
neruton m80 A
  • for a win : 3 mahjongs or opponent's score under 0
  • options : 1=allows to pick 5 more tiles when you're tenpai ; 2=allows to view opponent's hand ; 3=allows to exchange tiles during 10 seconds (press 1P) ; 4=reveals 4 tiles in the wall ; 5=steals opponent's hand when he calls mj ; 6=prevents to be stolen a tile for a mj ; 7=gives a very good hand when you call reach
nerutona m141 A
  • for a win : 3 mahjongs or opponent's score under 0
  • clone of neruton
ngalsumr m129 C
  • version to use : m189 or later (game was broken before)
  • looks a mahjong B but this is a mahjong C
ngpgal m37b12 misc
  • score = nb of spots you advance, as no mahjong values are shown
  • clone : cmehyou ; bet version : mmehyou
ngtbunny m129 B
  • broken but clone (royalngt) is working
nightgal m129 C  
nightlov m87 ?
  • broken
nkishusp m136 ?
  • = lhb2
  • broken
nmsengen m37b16 A
  • for a win : 3 mahjongs or opponent's score under 0
ntopstar m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
nuretemi m189 ?
  • chd needed
ojanko2 m57 C
  • for a win : opponent's score under 0 or 3 mahjongs
  • total doesn't reset after defeating a girl ; so this game will be category C : score = highest total reached
  • playable only since m60 (broken before)
ojankoc m74 C  
ojankoca m186 C  
ojankohs m57 C
  • for a win : opponent's score under 0 or 3 mahjongs
  • total doesn't reset after defeating a girl ; so this game will be category C : score = highest total reached
ojankoy m57 C
  • for a win : opponent's score under 0 or 3 mahjongs
  • total doesn't reset after defeating a girl ; so this game will be category C : score = highest total reached
  • playable only since m60 (broken before)
ojousan m37b8 C
  • bet version = ojousanm
ojousanm m87 B
  • bet version of ojousan
  • game over after 1 hand
openmj m120 B
  • = royalmj
orangec m65 C
  • bet version = orangeci
orangeci m87 B
  • bet version of orangec
otatidai m37b12 A
  • for a win : 3 mahjongs
  • options : a=tile exchange ; b=gives 3 dragons + 2 winds or dragons ; c=? ; d=gives a complete serie from 1 to 9 ; e=?
otonano m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
ougonhai m160 ?
  • broken
ougonhaib m160 ?
  • broken
pachiten m37b12 B
  • = patimono (bet version)
pastelg m37b12 AUTO
  • previously named "pastelgl", renamed "pastelg" in m86u2
patimono m37b12 A
  • for a win : 1 mahjong (girl B) or 2 mahjongs (others)
  • clone = janbari ; bet version = mjanbari
  • points when you win are converted into money to buy options ; trick : keep hitting 1UP when you win and you will get several 1000 bonus points
  • options : a=exchange ; b=? ; c=gives you 3 of a kind ; d=gives you 3 dragons ; e="winning reach" : gives you the correct tile after calling reach ; f=? ; g=get more often "lucky" on pinball chances ? ; h=? ; i=?
peepshow m37b8 A
  • for a win : 3 mahjongs
  • = mjfocus (without girl selection)
  • options : a=tile exchange ; b=reveals tiles in the wall ; c=good hand ; d=magic reach ; e=very good hand (1 tile from mahjong) ; f=free credit ; g=?
ponchin m57 A
  • for a win : 1 or 2 mahjongs
  • both beginning record AND playback, you must hit F3 to pass through the "back up error" message
ponchina m57 A
  • for a win : 2 mahjongs
  • both beginning record AND playback, you must hit F3 to pass through the "back up error" message
psailor1 m37b12 A
  • for a win : 3 mahjongs
  • options : a=exchange ; b=see game of opponent who calls reach ; c=opponent can't use option E ; d=good hand (bof) ; e="winning reach" : gives you the correct tile after calling reach ; f=very good hand (many dragons or all same color)
psailor2 m37b12 A
  • for a win : 3 mahjongs
pstadium m37b8 A
  • for a win : 3 mahjongs
ptrmj m132    
qmhayaku m37b8 A
  • for a win : 1 mahjong (transition girls) or 2 mahjongs ("big pictures" girls)
  • "snakes and ladders" platform (spin = number of cases you advance)
rbmk m103 B
  • works since m139
rbspm m193 ?  
renaiclb m57 A
  • for a win : 3 mahjongs or opponent's score under 0
  • note that in this game, you will have to win 3 times a same girl to get next opponent
  • options : a=exchange ; b=additional tile (can be picked when you're tenpai) ; c=good hand lv1 ; d=good hand lv2 ; e=good hand lv3 ; f=magic reach
renaimj m188 ?
  • chd needed
rkjanoh2 m186 ?
  • broken
rmgoldyh m142 B  
rmhaihai m63 C  
rmhaihai2 m186 C
  • =rmhaihai
rmhaihib m63 B
  • =rmhaihai (bet version)
  • both beginning record AND playback, you must hit F3 to pass through the "back up error" message
rmhaijin m63 C  
rmhaisei m63 C  
ron2 m187 C  
ronjan m139 B  
ronjans m179 B  
royalmah m37b5 B
  • = ttmahjng (bet version)
  • became clone of royalmj in m120
royalmj m120 B
  • clones : janyoup2 - openmj - royalmah - tahjong
royalngt m129 B
  • clone of ngtbunny
royalqn m138 B  
ryouran m154 A
  • for a win : 3 mahjongs or opponent's score under 0
  • m154 or later required because old ryouran has been renamed ryourano in m154
ryourano m62 A
  • was ryouran from m62 to m153 (m94 or later required to record because of playback problems before)
  • renamed ryourano in m154 and becoming clone of new ryouran
ryukobou m136 B
  • = lhb
ryuuha m87 B
  • clone version of iemoto
sailorwa m87 A
  • clone of sailorws ; see comments there
sailorwr m37b12 B
  • bet version of sailorws/sailorwa
sailorws m37b12 A
  • for a win : 3 mahjongs or opponent's score under 0
  • this game has 1 clone (sailorwa) and 1 bet version (sailorwr)
  • between each opponent, you play a transition girl ; you have to win her with only 1 mahjong, then she offers you a gift : you can choose among 3 items : a=ability to change the whole hand at the beginning ; b=? ; c=?
  • options : a=tile exchange ; b=? ; c=? ; d="magic reach" : 99% of chance to get the correct tile to complete mahjong after calling reach
scandal m37b8 A
  • for a win : opponent's score under 0 or 2 mahjongs
scandalm m37b8 B
  • = scandal (bet version)
  • advice : when you bet several credits in one time, always keep 1 credit left ... 1 credit is required to use "last chance" option
sdmg2 m114 ?
  • broken
secolove m37b8 C  
seiha m37b8 C
  • nb of mahjongs needed for a win is indicated for each opponent on the start screen (as number of points)
  • total doesn't reset after defeating a girl ; so this game will be category C : score = highest total reached
seiham m37b8 B
  • = seiha (bet version)
seljan m187 B  
seljan2 m147 B  
sengomjk m189 ?
  • chd needed
sexygal m129 ?
  • broken
sgaltrop m189 B
  • broken
shabdama m147 ?
  • broken
shangril m131 ?
  • broken
sjryuko m89 A
  • game is endless (loops of 6 matchs) ; most cutscenes can be skipped with Score key
  • when you start the game, you can pick A "normal game" or B "advice game" (CPU hints you what is the most logical discard, according to CPU's logic)
  • for a win : opponent's score under 0 or 2 mahjongs (2nd, 4th and 5th match) or 3 mahjongs (1st and 6th match, and also 3rd match but with 3 girls sharing the score)
  • anytime in the game, you can earn & use (by pressing P1 Mahjong Score, mapped by default as Right CTRL) Ikari (lightning tiles) or ESP tiles : ESP tiles last only for the current hand (shows enemy's tiles for a bit of time), Ikari tiles are kept between stages (but reset to 0 after new loop) : they can grant you an useful tile, even if you are in tenpai, but you have to mash the Score key to fill up a power meter and then press N key when it's exactly at max power (note that failing the max power gives an ordinary tile, & asking for a winning tile when there isn't any available -because all discarded or in use- won't work ; sometimes it won't work anyway, mainly when your tenpai hand is so good that it can lead to multiple yakumans ; consuming many Ikari tiles in one hand makes it progressively harder to fill the power meter)
  • options : a=tile exchange ; b=hand close to iipeko ; c=hand close to pinfu ; d=hand close to tanyao ; e=hand close to 7 pairs ; f=hand close to sanshoku ; g=hand close to itsu ; h=hand close to honitsu ; i=hand close to shousangen ; j=hand close to sananko ; k=hand close to chinitsu ; l=hand close to ryuuiisou (yakuman of only green tiles) ; m=hand close to daisharin (yakuman of 7 pairs from 2 to 8 of dots) ; n=hand close to multiple yakumans at once (potentially: yakuman of only winds and dragons, yakuman of three dragons, then obviously suuanko)
sjryuko1 m89 A
  • clone of sjryuko, see comments there
slqz2 m114 ?
  • broken
slqz3 m164 ?
  • broken
srmp1 m119 C
  • both beginning record AND playback, you must hit F3 to pass through the "back up error" message
srmp2 m37b16 C  
srmp3 m53 C  
srmp4 m68 A
  • for a win : 5 mahjongs
  • when calling reach, as any possible mahjong will be automatically declared then, you can keep pressing N and nothing more (except if you have a "4 of a kind" to declare)
srmp4o m61 A
  • for a win : 5 mahjongs
  • appeared as "srmp4" in m61, renamed "srmp4o" in m68
srmp5 m82 A
  • for a win : 4 mahjongs minimum (minimum because there are 4 strip scenes but it may take you more than 4 rounds to defeat the girl due to her ability to re-cloth with each round won)
srmp6 m90 A
  • for a win : 5 mahjongs
  • playable since m119u1
srmp7 m61 A
  • for a win : 4 mahjongs minimum (minimum because there are 4 strip scenes but it may take you more than 4 rounds to defeat the girl due to her ability to re-cloth with each round won)
  • to finish the game, you have to beat 3 girls + eventually 1 special bonus girl (I guess you will get her only if you manage 1 yakuman ; simple hands won't probably be enough to get her, even if you beat the 4 girls without continue, contrarily to what says the guide there)
srmvs m112 ?  
sryudens m135 B  
suchie2 m68 A
  • named "47pie2" before m194
  • for a win : 3 mahjongs or opponent's score under 0
  • guide there
suchie2o m68 A
  • named "47pie2o" before m194
  • clone of suchie2
suchie3 m115 A
  • version to use : m175 or later (game was broken before)
  • opponent's score under 0, or bonus board cleared, or skip item picked for a win
suchiesp m84 A
  • version to use : m129 or later (bad graphics make some scores unreadable before)
  • named "suchipi" before m194
  • for a win : opponent's score under 0, or bonus board cleared, or skip item picked
suzume m66 B
  • playable since m107 (you could not coin up before)
sweetgal m129 ?
  • broken
swinggal m176 B
  • very similar to ojousanm
tahjong m163 B
  • = royalmj
taiwanmb m87 B
  • this is a 17-tiles mahjong game
teljan m62 A
  • for a win : 3 mahjongs or opponent's score under 0
telmahjn m37b8 A
  • at the very beginning of the game, a girl is phoning you (probably to give you a "rendez-vous") ; then you have to choose between 5 girls (A-B-C-D-E) but you will only be able to seduce one : the girl who called you before !
  • if you pick a wrong girl, 1 mahjong will allow you to continue and you can pick one more girl to try to find the good one, but it won't be rewarded in our scoring by 100k
  • if you pick the good girl, 5 mahjongs are needed to seduce her (1 to take the girl in the nightclub, 3 to take over her clothes, and 1 to finally put her in your bed), and if you manage that then you will get the 100k bonus
tenkai m112 B
  • playable since m130
  • you can switch 8 times your game with opponent's game by hitting start button ("donden") : well used, it can be a very strategic weapon
tenkai2b m112 B
  • clone of tenkai
tenkaibb m112 B
  • clone of tenkai
tenkaicb m112 B
  • clone of tenkai
tenkaid m112 B
  • clone of tenkai
tenkaie m112 B
  • clone of tenkai
themj m63 C  
tjsb m114 ?
  • broken
tmmjprd m78 ?
  • broken
tokimbsj m37b8 B
  • you can play only 1 hand with 1 credit
  • if you win, you can take your earns (but game is over after that) or try to double them (if you like gambling ...)
tokyogal m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
  • you must record and playback with SOUND OFF
tontonb m62 B  
totmejan m121 AUTO
  • playable since m126 (before this version, pressing CTRL/SPACE/ALT/Z has no effect)
  • game has its own score system, given at the end
touryuu m146 ?  
triplew1 m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
triplew2 m37b8 A
  • for a win : 3 mahjongs or opponent's score under 0
ttmahjng m37b5 AUTO  
uchuuai m57 A
  • for a win : 3 mahjongs or opponent's score under 0
ultramhm m57 A
  • for a win : 3 mahjongs (zeroing the girl is not enough)
urashima m75 misc
  • score = number of coins
  • you must use m128 or later (game broken before)
usagi m131 ?
  • bios (taitogn) + chd needed
usagiol m150 ?
  • broken
usagiym m143 ?
  • bios (naomigd) + chd needed
usagui m131 ?
  • bios (naomigd) + chd needed
vanilla m37b8 C
  • options : a=tile exchange ; b=? ; c=shows briefly the hand of an opponent who calls reach ; d=pick free tiles during 10 seconds ; e=magic reach ; f=choice between 4 strong hands
vipclub m65 B  
vitaminc m64 A
  • zeroing your opponent IS NOT ENOUGH for this game, as if you reduce a girl below 0 before you've made 4 mahjongs, your total resets to 1000 but you still play against the same girl
  • you will win the girl by achieving 5 tasks (task = doing a mahjong or zeroing the girl) : 5 mahjongs OR 4 mahjongs and zeroing the girl OR 3 mahjongs and zeroing the girl twice
  • options : a=magic view (if 1P is pressed) ; b=warn you to not display a tile which allows your opponent to call mahjong ; c=?; d=?; e=? ; f=? ; g=?
vmahjong m75 A
  • 4p mahjong : the real mahjong with 4 players together, all starting with 25000
  • to start : 9+F2 then in "system assignments" turn "cabinet type" to 1P (no more needed since m138)
  • sequel : myfairld
vsmahjng m37b11 C
  • game is over after 4th hand without doing a mahjong
  • in m60, the dipswitch "starting points" became 20000 instead of 30000 in previous versions ; so you have to change this dipswitch to 20000 if you're using an older version than m60
wcatcher m87 A
  • after a mahjong, you earn a certain number of tries (according to the value of your hand) to pick some balls ; then you can continue with same girl (N) or choose another girl (M) ; but to win a girl, you have to continue with same girl until you pick a total of 6 balls
  • options : a=tile exchange ; b=? ; c=? ; d=3 dragons ; e=magic reach
wlcc m136 B  
xymg m85 B
  • game sometimes freezes (mainly when calling reach), but it's largely playable
yarunara m78 A
  • for a win : 3 mahjongs or opponent's score under 0
yosimotm m146 B
  • bet version of yosimoto
yosimoto m87 A
  • opponent's score under 0 (or 3 mahjongs?) needed for a win
yujan m82 A
  • for a win : 3 mahjongs or opponent's score under 0
zokumajh m146 A
  • = mhhonban