Short
name |
Appeared
in |
Type
|
Comments |
47pie2 |
m68 |
A |
- has been renamed, see "suchie2"
|
47pie2o |
m68 |
A |
- has been renamed, see "suchie2o"
|
4psimasy |
m87 |
A |
- to play against
a girl, you have to win first a 4p game
- 2p game : 3
mahjongs or opponent's score under 0 needed for a
win
|
7jigen |
m78 |
A |
- for a win : 3 mahjongs or
opponent's score under 0
- 8 stages to
finish the game (7 girls + a final "All or
Nothing", only 1 hand ; you can change the
order of first 4 opponents, then you go 5-6-7th)
- options randomly
picked by pressing N : 1°) press1P makes your enemy stop
playing and you can pick 5 tiles in a row ; 2°)
show enemy tiles ; 3°) a magic lamp draws
5 extra tiles to try a win at the end of a tenpai
hand ; 4°) ? ; 5°) reveals dora indicators in
wall ; 6°) your opponent can't take a tile you've
rejected to call mahjong ; 7°) a-direct mahjong
b-? c-"winning reach" : gives you the
correct tile after calling reach ; 8°) "all
or nothing" : the match is played on 1 hand
(no score there)
|
7toitsu |
m64 |
AUTO |
- =mgakuen (see
there for the options)
- this is a A type mahjong (3 mahjongs or opponent's score
under 0 needed for a win) but the game
cumulates points itself
|
akiss |
m78 |
A |
- 6 mahjongs
needed for a win
|
apparel |
m37b8 |
B |
|
av2mj1bb |
m57 |
A |
- this game was
first named "av2mj1" from m37b8 to m56
- despite message
"this game doesn't work properly" at
launch, only troubles are black screen between
two hands played, and a "vcr control"
message sometimes during the game (no incidence)
- possible mahjong
values : 5,6,7,8,9,10,15,20, other ?
- options (depends
on number of pearls picked) : 1°) shows tiles needed by
the opponent if he calls reach ; 2°) tile
exchange; 3°) +10 ? ; 4°) last chance ;
5°) 3 dragons ; 6°) magic reach
- the "+10"
you can sometimes see after you've done a mahjong
are item points cause you've picked option 3, and
can't be counted as a mahjong value
|
av2mj2rg |
m57 |
A |
- despite message
"this game doesn't work properly" at
launch, only troubles are black screen between
two hands played, and a "vcr control"
message sometimes during the game (no incidence)
- possible mahjong
values : 5,6,7,8,9,10,15,20, other ?
- options are to
be picked in the same panel than cmehyou
|
bakatono |
m35b2 |
C |
|
bakuhatu |
m37b12 |
A |
- for a win : 1
mahjong (transition girl) or 3 mahjongs
- at the beginning
in the station, you have 2 girls (A and B) ; you
will randomly play directly a "normal-3
mahjongs" girl or the "transition"
girl first before a normal girl
- = mjgottsu
|
bananadr |
m37b8 |
B |
- you can play
only 1 hand with 1 credit
- if you win, you
can take your earns (but game is over after that)
or try to double them (if you like gambling ...)
|
bijokkog |
m37b8 |
C |
- for a win :
opponent's score under 0 or 4 mahjongs
- total doesn't
reset after defeating a girl ; so this game will be
category C : score = highest total reached
|
bijokkoy |
m37b8 |
C |
- 4 mahjongs
needed for a win
- total doesn't
reset after defeating a girl ; so this game will be
category C : score = highest total reached
|
bishjan |
m119 |
B |
- no touch to
declare a mahjong ? !!
|
bnstars |
m123 |
A |
- for a win :
opponent's score under 0 or higher score
after 3rd match (if you are tied at 3rd match,
you can have an extra 4th match)
- every girl has 2
powers : first power is a good starting hand (game
first asks if you want the good hand), second
power is an action that may be used
in very specific moments or anytime (the power
meter must be full to be used and its
charged by quickly discarding tiles while playing)
; both powers can be used for the same hand
- power 1 / power 2 for each girl :
a = pinfu hand / winning tile ensured after 5
turns
b = tanyao hand / winning tile ensured after 7
turns
c = itsu hand / before even viewing your hand at
first turn, you change it with your opponents
d = hand with anko (triplets) / she asks your
previous girl to help and repeat her special
power
e = yakuhai hand / ?
f = 7 pairs hand / hand with 2 dora
g = iipeko hand / winning tile ensured after 5
turns
h = chinitsu hand / when winning with Riichi, she
can decide the best uradora indicator
i = chanta hand / ?
j = yakuhai hand / ensures winning tile at last
turn
k = honitsu hand / last chance, pick between 4
tiles
l = junchan hand / when enemy calls Riichi, you
can discover what are her winning tiles
m = sanshoku hand / she can decide
the best dora indicator to flip when you declare
Kan (needs confirmation)
n = yakuhai hand / when enemy calls Riichi, you
can see her entire hand for a short time
|
bnstars1 |
m120 |
A |
- same as bnstars,
but with 2 monitors
|
cafebrk |
m129 |
? |
|
cafedoll |
m120 |
? |
|
cafepara |
m155 |
? |
|
cafetime |
m119 |
B |
|
ccasino |
m57 |
B |
- this game is "kuitan nashi" (see
hypreac2)
|
cdsteljn |
m146 |
C |
|
chinmoku |
m37b8 |
A |
- 3 mahjongs
needed for a win
- number of
mahjongs needed to conquest a country is various
and displayed on the start screen : 5 (country C)
or 6 (countries A-B) or 7 (country D) or 9 (country
E)
|
chinsan |
m112 |
A |
- 2 mahjongs
needed for a win
|
citylove |
m37b8 |
AUTO/C |
|
club90s |
m37b8 |
A |
- for a win : 2
mahjongs (girl B-C-D) or 3 mahjongs (girl A-E-G)
- girl A-B-C-D-E :
after your 1st mahjong, you can press M=continue
or N=come back to the main room (it allows you to
buy some option but forces you to try 2nd mahjong
starting again with 1500 ... more risky)
- showtime girl G
: the hardest because you automatically come back
to the main room after each mahjong ; achieving 3
mahjongs against her will offer you a bonus
credit
- in the main room,
press F for "Alcohol Vendor" to buy options
: a=start
match with 5000 points rather than the usual 1500
; b=lets you force a draw at any point during a
hand ; c=option of swapping hands when opponent
calls reach ; d=magic reach (give you 99% time
the tile you need when calling reach) ; e=instant
win
- girls have abilities
(they do use
them on you when you face them) ; if you win a girl,
you catch her ability [a="open reach"=forces the opponents to be
shown when calling reach ; b=replaces unwanted
tiles at the beginning of a hand ; c=draws
4 extra tiles to try a win at the end of a tenpai
hand ; d=steals tiles
with pon, chi, kan, without them being revealed (the
stolen tile just appears as if you'd drawn it) ;
e=can do a tsumo magic] and can use it against
later opponents if you first select the girl(s)
you have defeated ; you will know ability is
active for you as a breast appears on the side of
the screen indicating it, and you can only use
two at once
|
club90sa |
m57 |
A |
- = club90s (see
comments above) ; bet version = lovehous
|
cmehyou |
m37b12 |
misc |
- score = nb of
spots you advance, as no mahjong values are shown
- clone : ngpgal
; bet version : mmehyou
|
crystalg |
m57 |
AUTO/C |
|
crystal2 |
m37b8 |
AUTO/C |
|
csplayh1 |
m146 |
? |
|
csplayh5 |
m140 |
? |
|
csplayh6 |
m188 |
? |
|
csplayh7 |
m144 |
? |
|
cultures |
m120 |
A |
- 3 mahjongs
needed for a win
- colors were
wrong until m130
|
daimyojn |
m135 |
B |
|
daireika |
m75 |
misc |
- score = number
of coins
- you must use m128
or later (game broken before)
|
daisyari |
m130 |
B |
|
daiyogen |
m37b16 |
A |
- you must defeat
7 girls to finish the game : girls A-B-D-E-G need 3 mahjongs or
score under 0 (A:10k, B:15k, D:20k, E:25k, G:30k)
but transition girls
C-F need only 1 mahjong
- options are
randomly picked before you play each girl among 4
ones : two (exchange & clairvoyance) are
automatically used instantaneously in first hand
you play (note that if you skip the usage of
exchange by pressing Start, you can save it for
future hands) ; two others (last chance &
lucky stick) can be used in later hands if you
don't need it before (last chance will be
launched as soon as you will be tenpai, lucky
stick will be used only when you will call reach)
|
dakkochn |
m34b3 |
C |
- version to use :
m130 or later (game was broken before)
|
dbc |
m114 |
B |
|
dokyusei |
m53 |
A |
- 3 mahjongs
needed for a win
- use "-frameskip
0" so that it records and playsback
correctly
|
dokyusp |
m53 |
A |
- for a win : 5
mahjongs (girl #1) or 3 mahjongs (girl #2-3)
- use "-frameskip
0" so that it records and playsback
correctly
|
dondenmj |
m66 |
B |
|
dtoyoken |
m147 |
B |
|
dunhuang |
m114 |
B |
|
ejanhs |
m81 |
A |
- 3 mahjongs
needed for a win
- game appeared in
m81, became playable in m93, but requires nvram
since m99 : so you'd better use any version from
m93 to m98
- options : a=? ; b=? ; c=? ; d=? ; e=?
; f=cancel opponent's mahjong
|
ejsakura |
m130 |
A |
- you must defeat
4 girls to finish the game
- 3 mahjongs
needed for a win (zeroing girl's score is not
enough, she can still be playing with negative
value ; she has a score only because, if zeroed,
we can see the third, explicit cutscene)
- after each
mahjong, your yaku count gives $1000 (max $13000
per hand) that can be spent in the Item Shop
before battling the next girl ; items are :
a=10 seconds
for infinite tile swap before starting
b=extremely good hand (can lead to hand close to
yakuman, or even tenhou)
c=view opponents hand
d=guaranteed ippatsu win after calling reach, on
your draw (if the opponents wins in the only
allowed turn before you perform ippatsu, the
magic stick is actually saved and can be reused)
e=item roulette, picks a random item (if the
selection ends on a item you already own,
its wasted)
f=if opponent wins, or if you end with noten and
that would cause a game over, you revert time and
start a new hand (but consumed items are not
restored)
g=hand with dora tile(s) ; uradora tiles may be
in your favor too after winning
h=last chance (pick between 3 tiles, you can
actually see them before they are covered and
rapidly shuffled)
i=hand going for honitsu/chinitsu
Notes :
one A item is given for free at the first hand of
a new credit
same items cant be stocked
items A, B, C, G, I, are consumed on first hand
you also cant own more than one item at
time between B, G, I
|
ejsakura12 |
m133 |
A |
|
emjjoshi |
m191 |
? |
|
emjscanb |
m191 |
? |
|
emjtrapz |
m191 |
? |
|
finalbny |
m37b12 |
B |
- = vanilla (bet
version)
- max bet = 20
|
froman2b |
m174 |
|
|
fromance |
m37b16 |
A |
- for a win : 3 mahjongs or
opponent's score under 0
- you must defeat
8 girls to finish the game
- options : a=tile exchange ; b=magic
sight ; c=? ; d=good hand ; e=luminescent tiles (can't
be stolen by opponent who calls reach) ; f=magic
reach ; g=cancels opponent's mahjong ; h=equilibrates
the starting points (you steal half of opponent's
total)
|
fromanc2 |
m188 |
A |
- for a win : 3 mahjongs or
opponent's score under 0
- you must defeat
9 girls to finish the game
- options : a=tile exchange ; b=magic
sight ; c=? ; d=good hand ; e=reveals dora
indicators in wall when you call mahjong ; f=magic
reach ; g=cancels opponent's mahjong ; h=equilibrates
the starting points (you steal half of opponent's
total)
- guide there
|
fromanc2o |
m57 |
A |
- named "fromanc2"
until m188, where it became clone of the new
parent
|
fromanc4 |
m57 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- you must defeat
6 girls to finish the game
- options : a=tile exchange ; b=magic
sight ; c=last chance ; d=reveals dora indicators
in wall when you call mahjong ; e=good hand (3
levels : lv1 gives 3 dragons or winds, lv2 &
lv3 also but with something better) ; f=magic
reach
|
fromancr |
m57 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- you must defeat
5 girls to finish the game
- options : a=tile exchange ; b=magic
sight ; c=good hand (3 levels) ; d=reveals dora
indicators in wall when you call mahjong ; e=magic
reach
|
fuudol |
m144 |
? |
|
gakusai |
m37b16 |
A |
- 2 stars = 2
mahjongs needed for a win (and you will have to
add their values yourself because game doesn't) ;
but against several opponents, only 1 mahjong is
required
- guide there
|
gakusai2 |
m37b16 |
A |
- 2 stars = 2
mahjongs needed for a win (and you will have to
add their values yourself because game doesn't) ;
but against several opponents, only 1 mahjong is
required
- guide there
|
gal10ren |
m37b12 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
galkaika |
m37b8 |
C |
|
galkoku |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
gekisha |
m135 |
B |
|
goodejan |
m121 |
A |
- version to use :
m150 or later (game was broken before)
- options : a=tile exchange ; b=shows
opponent's hand ; c=? ; d=magic reach ; e=? ; f=good
hand ; g=?
|
goodejana |
m121 |
A |
- version to use :
m150 or later (game was broken before)
|
grtwall |
m75 |
B |
- clone of xymg
- general commands
: CTRL=take & reject tiles ; SPC=steal tiles
from opponent, or call reach + declare mahjong
- double-up screen
commands : 1=take credits, ALT/ESP=bet all
credits, ESP/ESP=bet half credits
|
hanamomb |
m105 |
A |
- 3 mahjongs
needed for a win
- clone of hanamomo
|
hanamomo |
m37b8 |
A |
- 3 mahjongs
needed for a win
|
hgkairak |
m62 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- options : a=tile exchange ; b=?
; c=? ; d=good hand
- guide there
|
hipai |
m127 |
? |
|
hipai |
m207 |
? |
|
hotgm4ev |
m105 |
A |
- opponent's score
under 0 needed for a win
|
hotgmck |
m61 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- options : a=tile exchange ; b=?
; c=? ; d=? ; e=3 brelans of dragons
- SECRET STAGE :
if you choose no 'punishment' after beating each
opponent (last option for each), then you get an
extra stage after each set of 3
- guide there
|
hotgmck3 |
m72 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- guide there
|
hotgmcki |
m105 |
A |
- opponent's score
under 0 needed for a win
|
hotgmkmp |
m150 |
? |
|
hourouki |
m63 |
C |
|
housemn2 |
m37b8 |
C |
- only playable
since m64
- before m172 :
press 5+Y to start a 1 credit game
- starting points=1000
only, but no timer like in clone housemnq
|
housemnq |
m37b8 |
C |
- only playable
since m64
- before m172 :
press 5+Y to start a 1 credit game
- starting points=25000
but game is over when timer runs out
|
hyouban |
m37b12 |
B |
- = galkoku (bet
version)
- after first game,
you can't bet credits won and game is over
|
hypreac2 |
m57 |
A |
- 4 girls to win
to finish the game
- for a win : 3
mahjongs (girls 1 and 4) or 5 mahjongs (girls 2
and 3)
- Hyper Reaction 2 is a rather unique mahjong game,
not only for its artwork but also for its
gameplay. Alone of all mahjong games already
supported by Mame, it disallows use of the All
Simples (tanyao) yaku unless the hand is
concealed, and there is no option to change this.
Other mahjong games either lack the requirement
that All Simples be concealed, or else the
requirement can be turned on or off by means of
the game settings ("kuitan ari" or just
plain "kuitan" is the less restrictive
version of the rules, "kuitan nashi" is
more restrictive. Hyper Reaction 2 is "kuitan
nashi")
|
hypreact |
m61 |
A |
- 5 mahjongs
needed for a win
|
idhimitu |
m65 |
B |
|
idolmj |
m37b16 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
iemoto |
m37b8 |
C |
- bet version = iemotom
ou ryuuha
|
iemotom |
m87 |
B |
- bet version of iemoto
- game is over
after 1 hand (even if you win !)
|
imekura |
m37b12 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
ippatsu |
m120 |
B |
|
janbari |
m87 |
A |
- for a win : 1
mahjong (girl B) or 2 mahjongs (others)
- bet version =
mjanbari ; clone = patimono
- points when you
win are converted into money to buy options ;
trick : keep hitting 1UP when you win and you
will get several 1000 bonus points
- options : a=exchange ; b=? ; c=gives
you 3 of a kind ; d=gives you 3 dragons ; e="winning
reach" : gives you the correct tile after
calling reach ; f=? ; g=get more often "lucky"
on pinball chances ? ; h=? ; i=?
|
jangou |
m129 |
AUTO |
- mahjong against
2 opponents at the same time
- only 1 hand
playable with 1 credit
|
janjans1 |
m57 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- to finish the
game, you have to beat 4 girls + eventually 1
special bonus girl (you will get her only if you
manage 1 yakuman ; simple hands won't be enough
to get her, even if you beat the 4 girls without
continue, contrarily to what says the guide there)
- options : a=tile exchange ; b=magic
sight ; c-e-g=good
hands (level 1-2-3) ; d=magic reach ; f=shield
(prevents opponent to pick a tile you've
discarded)
|
janjans2 |
m103 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- you must only
defeat 4 girls + 1 bonus girl to finish the game
- options : a=tile exchange ; b=magic
sight ; c=reveals all the tiles off the wall when
you steal a tile ; d-f-h=good hands (level 1-2-3) ; e=magic
reach ; g=protect you from the opponent
who wants to steal a tile you've rejected
|
janoh |
m120 |
? |
|
janoha |
m129 |
? |
|
janptr96 |
m107 |
B |
- you can switch 5
times your game with opponent's game by hitting
start button ("donden") : well used, it
can be a very strategic weapon
|
janptrsp |
m141 |
B |
|
janputer |
m132 |
B |
|
janshi |
m129 |
AUTO |
|
janshin |
m34b2 |
A |
- when you beat an
opponent (with a mahjong or a tenpai) , you can
read on the first line of a green window
the number of hundreds of pts you won
- each opponent
played is defeated when you advance on the map
and will be counted 100000 + 100 x (hundreds of
pts earned against this opponent) [with 1 or
several mahjongs]
- HP=starting
points ; MP=money points ; EXP=experience
|
janshinp |
m147 |
B |
|
jansou |
m130 |
? |
- broken
- clone jansoua
is working
|
jansoua |
m130 |
|
|
jantotsu |
m129 |
AUTO |
- mahjong against
3 opponents at the same time
|
jantouki |
m79 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- options : a=? ; b=tile exchange
|
janyoup2 |
m120 |
B |
|
janyuki |
m148 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
jituroku |
m87 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- options : a=converts 5000 pts of your
total (if >5000) into bonus points to buy
options ; b=last chance ; c=tile exchange ; d=1 brelan + 1 pair
; e="winning reach" ; f=? ; g=good
hand
|
jjparads |
m62 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- total of mahjong
points is displayed when game is over, so to be
easier score will be : 100000xwins + total
mahjong points
|
jjparad2 |
m62 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- total of mahjong
points is displayed when game is over, so to be
easier score will be : 100000xwins + total
mahjong points
|
jngolady |
m129 |
C |
|
jogakuen |
m64 |
A |
- for a win : 4
mahjongs (zeroing the girl is not enough)
|
jongkyo |
m120 |
? |
|
jongshin |
m205 |
B |
|
jongtei |
m129 |
B |
|
junai |
m144 |
? |
|
junai2 |
m144 |
? |
|
jyangoku |
m111 |
AUTO |
- playable since m112u2
- when you beat
other characters (text on their square is white)
then you get a bonus for each of the squares they
owned, which are now yours : a good one to start
with is number 17, he has the most and you get ~
150k bonus if you beat him on the attempt
|
kaguya |
m37b8 |
B |
- max bet = 10, no
tile exchange at the beginning, but you can play
a free "last chance" if you're tenpai
- -flipx -flipy is
needed to display the screen correctly with old
versions
|
kaguya2 |
m87 |
B |
- max bet = 10,
tile exchange at the beginning, but no "last
chance" if you're tenpai (except
maybe if you keep 1 credit to buy it ? by
pressing ALT GR ?)
- use Mame 105 or
later (previous versions have bugs : 1 coin gives
10 credits instead of 1 AND -flipx -flipy is
needed to display the screen correctly)
|
kaguya2f |
m87 |
B |
- clone of kaguya,
same comments
|
kakumei |
m75 |
A |
- for a win :
opponent's score under 0
- use m129 or
later (scores weren't correctly displayed before)
- options : hammer=magic
reach ; bomb=tile
displayed can't be picked ; eagle=see opponent's hand ; weight=see
opponent's hand once
|
kakumei2 |
m75 |
A |
- for a win :
opponent's score under 0
- use m131 or
later (scores weren't correctly displayed before)
|
kanatuen |
m65 |
B |
- clone=kyuhito
- max bet = 8
- for this game, a bug gives you 2 credits for 1
coin inserted, but to be in accordance with the
"unique credit" Marp rule, BE SURE TO
BET ONLY 1 CREDIT (press the bet touch only once)
and don't forget to substract the extra credit
from your final score
|
kirarast |
m65 |
A |
- each round :
opponent's score under 0 needed for a win
- defeating a girl
requires to win 2 rounds, but to make things
easier, we will add the 100k bonus FOR EACH ROUND
WON
- guide there
|
kisekaem |
m82 |
? |
|
kiwame |
m37b9 |
? |
- 4p mahjong : the
real mahjong with 4 players together, all
starting with 25000
- to start : F3 to
pass through the "back up error"
message (both beginning record AND playback)
- guide there
|
kiwames |
m75 |
A |
- 4p mahjong : the
real mahjong with 4 players together, all
starting with 25000
- to start : 9+F2
then in "system assignments" turn
"cabinet type" to 1P (no more needed
since m138)
|
klxyj |
m114 |
|
|
koinomp |
m37b12 |
A |
- reaching 100%
needed for a win
|
korinai |
m65 |
A |
- 3 mahjongs
needed for a win
- bet version = korinaim
|
korinaim |
m87 |
B |
|
kyuhito |
m87 |
B |
- clone of kanatuen
- max bet = 8
- for this game, a bug gives you 2 credits for 1
coin inserted, but to be in accordance with the
"unique credit" Marp rule, BE SURE TO
BET ONLY 1 CREDIT (press the bet touch only once)
and don't forget to substract the extra credit
from your final score
|
ladymakr |
m179 |
B |
|
lemnangl |
m64 |
A |
- zeroing your opponent IS NOT
ENOUGH for this game, as if you reduce a girl
below 0 before you've made 4 mahjongs, your total
resets to 1000 but you still play against the
same girl
- you will win the
girl by achieving 5 tasks (task = doing a mahjong
or zeroing the girl) : 5 mahjongs OR 4 mahjongs
and zeroing the girl OR 3 mahjongs and zeroing
the girl twice
- options : a=tsumo roulette (after
calling Riichi, you have to pick your next tile
between some choices that are rapidly cycling) ;
b=? ; c=tile exchange ; d=magic reach ; e=? ; f=?
; g=very good hand
|
lhb |
m85 |
B |
- clones : dbc
- lhbv33c - ryukobou
|
lhbv33c |
m114 |
B |
- = lhb
- named lhba from
m114 to m139
|
lhb2 |
m85 |
B |
- renamed from
chmplst2 to lhb2 in m136
|
lhzb2 |
m114 |
? |
|
lhzb2a |
m114 |
? |
|
lhzb3 |
m114 |
? |
|
lhzb4 |
m114 |
? |
|
livegal |
m87 |
B |
|
lovehous |
m87 |
B |
|
mahjngoh |
m131 |
A |
- 4p mahjong : the
real mahjong with 4 players together, all
starting with 25000
- bios (taitogn) +
chd needed
|
mahmajn |
m68 |
A |
- for a win :
opponent's score under 0
|
mahmajn2 |
m68 |
A |
- for a win :
opponent's score under 0
- press Z after 2nd
opponent to win the race
- options : a=replaces 3 unwanted tiles
at the beginning of a hand ; d="magic
reach" : gives you the correct tile after
calling reach
|
mahretsu |
m34b4 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- you must record
and playback with SOUND OFF
|
majrjhdx |
m112 |
? |
|
majs101b |
m66 |
B |
|
majxtal7 |
m107 |
B |
|
makaijan |
m130 |
B |
|
marukin |
m35rc1 |
AUTO |
|
mayumi |
m61 |
C |
|
mcitylov |
m87 |
B |
- bet version of citylove
- press 6 (instead
of 5) to enter credit
|
mcnpshnt |
m78 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
mcontest |
m37b8 |
A |
- for a win : 2
mahjongs (then press M and you play next girl)
|
menghong |
m180 |
B |
|
mfightc |
m115 |
? |
|
mfightcc |
m115 |
? |
|
mfunclub |
m37b16 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
mgakuen |
m35rc1 |
AUTO |
- options : a=tile exchange ; b=hand
close to pinfu ; c=hand close to 7 pairs (can be
5 pairs) ; d=hand close to tanyao ; e=hand with
at least 2 dora tiles ; f=hand close to mentapin (so
named because basically tanyao
+ pinfu) ; g=hand close
to sanshoku ; h=3 brelans ; i=8 tiles same color
+ 1 pair of winds or dragons ; j=2 brelans of
winds or dragons ; k=monochrom hand ; l=tenpai
with 3 brelans + 2 pairs ; m=2 tiles from the 13
lanterns ; n=mahjong at first tile !!!
- this is a A type mahjong (3 mahjongs or opponent's score
under 0 needed for a win) but the game
cumulates points itself
|
mgakuen2 |
m35rc1 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
mgcs |
m114 |
? |
|
mgdh |
m136 |
B |
|
mgdha |
m142 |
B |
|
mgfx |
m114 |
? |
|
mgmen89 |
m37b8 |
A |
- for a win : 3
mahjongs
- options : a=?; b=shows opponent's hand ; c=?
; d=? ; e=good hand ; f=beats the girl
|
mhgaiden |
m63 |
C |
|
mhhonban |
m87 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- 5 girls to win
to finish the game
- options : a=tile exchange ; b=cancels
opponent's mahjong ; c=winning reach ; d=last
chance
|
minasan |
m35b2 |
C |
- you must record
and playback with SOUND OFF
|
mirage |
m120 |
A |
|
mj1 |
m210 |
? |
- bios (chihiro) +
chd needed
|
mj2 |
m154 |
? |
- bios (chihiro) +
chd needed
|
mj3 |
m147 |
? |
- bios (chihiro) +
chd needed
|
mj3c |
m206 |
? |
- bios (chihiro) +
chd needed
|
mj3d |
m130 |
? |
- bios (chihiro) +
chd needed
|
mj3evo |
m164 |
? |
- bios (chihiro) +
chd needed
|
mj3evoa |
m206 |
? |
- bios (chihiro) +
chd needed
|
mj3evoup |
m210 |
? |
- bios (chihiro) +
chd needed
|
mj4simai |
m63 |
A |
|
mjanbari |
m37b12 |
B |
- max bet = 8
- double-up :
already managed 10x2, never 20x2
- bet version of
janbari/patimono
|
mjangels |
m78 |
A |
- for a win : 3
mahjongs or opponent's score under 0 (but in this
mahjong it isn't shown ; could be 20000 against
first girl)
|
mjapinky |
m119 |
B |
|
mjcamera |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- clone=mjcamerb
; bet version=mmcamera
|
mjcamerb |
m87 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- clone=mjcamera
; bet version=mmcamera
|
mjchuuka |
m99 |
B |
|
mjclinic |
m63 |
C |
- 4 mahjongs to
defeat 1st girl but total doesn't reset after
that ; so this game will be category C : score =
highest total reached
- NB : if you
press 2 credits and select "yes", it
becomes an "A type" game, both you and
your opponent starting each match with 27000 pts,
and the winner is the first zeroing his opponent
(of course not available for Marp)
|
mjclinica |
m181 |
C |
|
mjclub |
m130 |
B |
|
mjcomv1 |
m119 |
A |
- for a win : 3
mahjongs or opponent's score under 0 (but in this
mahjong it isn't shown ; could be 20000 against
first girl)
|
mjdchuka |
m104 |
B |
|
mjdejavu |
m120 |
B |
- tiles stay in
disorder, and it's impossible to declare a
mahjong
|
mjdejav2 |
m130 |
B |
- tiles stay in
disorder, and it's impossible to declare a
mahjong
- clone of mjdejavu
|
mjderngr |
m66 |
A |
- opponent's score
under 0 only (you have 4 girls to defeat with
respective starting points=8000-16000-32000-50000,
then game loops to 1st girl again)
- hitting "5"
several times is needed to get 1 credit
|
mjdialq2 |
m66 |
A |
- for a win :
opponent's score under 0 or 4 mahjongs
- at the beginning,
you randomly pick 1 option between 9, and a
shifumi gives you 1000(lost) or 2000(even) or
3000(win) points to start
|
mjdialq2a |
m163 |
A |
|
mjdiplob |
m62 |
B |
|
mjegolf |
m37b12 |
A |
- for a win : 3
mahjongs (or more if after a mahjong you don't
manage to uncover girl's picture by pressing N)
before putting the ball in the hole to win and
get the next girl
|
mjelct3 |
m80 |
B |
|
mjelct3a |
m80 |
B |
|
mjelctrn |
m80 |
B |
|
mjelctrb |
m126 |
B |
|
mjembase |
m160 |
B |
|
mjflove |
m120 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
mjfocus |
m37b8 |
A |
- for a win : 2
mahjongs (girls B-D) or 3 mahjongs (girls A-C-E)
- options : a=tile exchange ; b=reveals
tiles in the wall ; c=good hand ; d=magic reach ;
e=very good hand (1 tile from mahjong) ; f=free
credit ; g=?
- clone : peepshow
(without girl selection)
|
mjfocusm |
m37b8 |
B |
- = mjfocus (bet
version)
- max bet = 20
|
mjfriday |
m66 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- options : a=tile exchange
|
mjgaiden |
m129 |
B |
|
mjgalpri |
m188 |
? |
|
mjgnight |
m164 |
B |
|
mjgottsu |
m37b12 |
A |
- for a win : 1
mahjong (transition girl) or 3 mahjongs
- at the beginning
in the station, you have 2 girls (A and B) ; you
will randomly play directly a "normal-3
mahjongs" girl or the "transition"
girl first before a normal girl
- = bakuhatu
|
mjgottub |
m87 |
B |
- bet version of mjgottsu
- better use Mame
103 or later (-flipx -flipy is needed to display
the screen correctly with previous versions)
|
mjgtaste |
m105 |
A |
- 3 mahjongs or
opponent's score under 0 needed for a win
|
mjhokite |
m63 |
C |
|
mjifb |
m75 |
B |
|
mjifb2 |
m130 |
B |
|
mjifb3 |
m130 |
B |
|
mjikaga |
m64 |
A |
- you have a
static opponent for a maximum of 10 stages
- for a win : 1 or
2 mahjongs (when you win once, you can enter the
corridor and decide whos the next girl for
the cutscene ; the girl will either challenge you
to Rock Paper Scissors, or ask you a question
with 3 possible answers ; the answers to the
questions have static text but the actual right
answer is random, so its pure guessing
anyway ; if you win the quiz/challenge, you watch
the rest of the cutscene and proceed to next
stage with +100K for your score on marp ; if you
fail the quiz/challenge, you return to the static
opponent and have to win a second mahjong so that
you can watch the rest of the cutscene for the
girl you've picked before and proceed to next
stage)
- while playing,
you can earn chips (minimum 1 per mahjong) which
allow you to buy powers (represented by bottles)
for next match ; costs can be 1,3,4,5 or 20 chips
(1 chip is given for free with new credit) ;
powers are : a=tiles
exchange ; b=your
next draw is stolen from opponents last
discard, can be used twice (push start button)
; c=after every
discard, game shows your next 3 tiles ; d=if you lose, you revert
time and restart the match. ; e=??? ; f=tsumo roulette (you can
decide every tile you pick, until you are tenpai)
; g=hand going for
yakuman
|
mjjoship |
m175 |
C |
|
mjkinjas |
m64 |
A |
- for a win : 5
mahjongs or opponent's score under 0
- when you beat an
opponent, you need 1 mahjong vs a transition girl
to get next opponent
- options : a=tsumo roulette (after
calling Riichi, you have to pick your next tile
between some choices that are rapidly cycling)
; b=tile exchange ; c=magic reach ; d=used at the
beginning, it shuffles the hand endlessly (for a
few seconds) and rapidly, and you can hold some
tiles if you manage to understand what you're
trying to hold ; e=exchange your hand with
opponent ; f=pick always same color ; g=buy a
good hand ; h(obtained after defeating first girl)=good
hand close to yakuman ; i(obtained after
defeating second girl)=after winning the hand,
you get an extra cutscene to watch (ergo skips a
mahjong required to win)
|
mjkjidai |
m63 |
C |
|
mjkoiura |
m37b12 |
C |
- clones :
mkoiuraa / mjuraden
- 4 mahjongs
needed for a win, but total doesn't reset after
defeating a girl (it can be used to buy options)
; so this game
will be category C : score = highest total
reached
|
mjkojink |
m64 |
A |
- zeroing your opponent IS NOT
ENOUGH for this game, as if you reduce a girl
below 0 before you've made 4 mahjongs, your total
resets to 1000 but you still play against the
same girl
- you will win the
girl by achieving 5 tasks (task = doing a mahjong
or zeroing the girl) : 5 mahjongs OR 4 mahjongs
and zeroing the girl OR 3 mahjongs and zeroing
the girl twice
- options : a=show your opponent's hand
if you press 1P ; b=warn you that a tile picked
mustn't be rejected or your opponent will call
mahjong ; c=? ; d=? ; e=? ; f=?
|
mjlaman |
m37b12 |
A |
- count 100000 for
each hand zeroing an opponent's score, even if a
girl is defeated only when you've zeroed her
score 3 times
- scores to zero
against first girl : 2000-3000-5000 ; second girl
: 3000-?-? ...
- options : a=tile exchange ; b=?
; c=? ; d=? ; e=winning reach ; f=good hand
|
mjlstory |
m37b8 |
A |
- for a win :
opponent's score under 0 or 2 mahjongs
- bet version :
ladymakr
|
mjmaglmp |
m164 |
B |
|
mjmania |
m143 |
? |
|
mjmyornt |
m115 |
B |
|
mjmyorn2 |
m165 |
B |
|
mjmyster |
m104 |
B |
|
mjmyuniv |
m115 |
B |
|
mjmywrld |
m115 |
B |
|
mjnanpaa |
m37b12 |
A |
- = mjnanpas
(see comments there)
|
mjnanpas |
m37b8 |
A |
- for a win :
opponent's score under 0
- options : a=replace 3 tiles by 3 same
dragons ; b=? ; c=winning reach ; d=? ; e=very
good hand
- when you win
girl, you can win 3 power points if you answer
correctly a question ; good answers for girls 1-2-3
are B-A-C
|
mjnanpau |
m64 |
A |
- = mjnanpas
(see comments there)
|
mjnatsu |
m37b16 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- you must defeat
5 girls to finish the game
- when a girl has
been beaten, your score is converted into gold to
buy some options (5 options maximum) : a=tiles exchange; b=bonus
tile (if you're tenpai, you can pick an
additional tile) ; c=magic sight (you can see
opponent tiles) ; d=magic reach (give you 99%
time the tile you need when calling reach)
|
mjnquesb |
m37b5 |
A |
|
mjnquest |
m37b5 |
A |
- when you beat an
opponent (with a mahjong or a tenpai) , you can
read on the first line of a brown window
the number of hundreds of pts you won
- several
opponents can be skipped by pressing B
- each opponent played
is defeated when you advance on the map
and will be counted 100000 + 100 x (hundreds of
pts earned against this opponent) [with 1 or
several mahjongs]
- HP=starting
points ; MP=money points ; EXP=experience
|
mjreach |
m112 |
B |
- you can switch 5
times your game with opponent's game by hitting
start button ("donden") : well used, it
can be a very strategic weapon
|
mjreach1 |
m98 |
B |
|
mjschuka |
m164 |
B |
|
mjsenka |
m129 |
? |
|
mjsenpu |
m179 |
B |
|
mjsikakb |
m37b8 |
A |
- for a win : 3
mahjongs (clone of mjsikaku)
|
mjsikakc |
m87 |
A |
- for a win : 3
mahjongs (clone of mjsikaku)
|
mjsikakd |
m87 |
A |
- for a win : 3
mahjongs (clone of mjsikaku)
|
mjsikaku |
m37b8 |
A |
- for a win : 3
mahjongs
- this game has 3
clones (see above) + 1 bet version (mmsikaku)
|
mjsister |
m59 |
C |
|
mjsiyoub |
m112 |
? |
|
mjtensin |
m112 |
B |
- you can switch 5
times your game with opponent's game by hitting
start button ("donden") : well used, it
can be a very strategic weapon
|
mjuraden |
m37b12 |
C |
|
mjvegas |
m120 |
? |
- broken ; but
clone mjvegasa is working
|
mjvegasa |
m131 |
B |
|
mjyarou |
m129 |
? |
|
mjyarou2 |
m186 |
B |
|
mjyougo |
m64 |
A |
- zeroing your opponent IS NOT
ENOUGH for this game, as if you reduce a girl
below 0 before you've made 3 mahjongs, your total
resets to 1000 but you still play against the
same girl
- you win the girl
by achieving 4 tasks (task = doing a mahjong or
zeroing the girl) : 4 mahjongs OR 3 mahjongs and
zeroing the girl OR 2 mahjongs and zeroing the
girl twice
|
mjyuugi |
m53 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- both beginning
record AND playback, you must hit F3 to pass
through the "back up error" message
|
mjyuugia |
m53 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- both beginning
record AND playback, you must hit F3 to pass
through the "back up error" message
|
mjzoomin |
m75 |
A |
- zeroing the
whole group of 3 girls needed for a win
|
mkeibaou |
m37b12 |
A |
- for a win : 2
mahjongs, or only 1 mahjong if you pick the
transition girl (with a yellow text below picture)
|
mkoiuraa |
m87 |
C |
- clone of
mjkoiura
- 4 mahjongs
needed for a win, but total doesn't reset after
defeating a girl (it can be used to buy options)
; so this game
will be category C : score = highest total
reached
|
mladyhtr |
m37b8 |
A |
|
mmcamera |
m65 |
B |
- bet version of mjcamera/mjcamerb
|
mmehyou |
m37b12 |
B |
- bet version of cmehyou/ngpgal
|
mmmbanc |
m153 |
? |
|
mmsikaku |
m87 |
B |
- bet version of mjsikaku
; game over after one hand played
|
mogitate |
m188 |
? |
|
momotaro |
m144 |
B |
|
mrokumei |
m63 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- playable, but
score is unreadable when you defeat a girl
|
mscoutm |
m37b12 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
msjiken |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
myfairld |
m75 |
A |
- 4p mahjong : the
real mahjong with 4 players together, all
starting with 25000
- to start : 9+F2
then in "system assignments" turn
"cabinet type" to 1P (no more needed
since m138)
- sequel of
vmahjong
|
natsuiro |
m74 |
A |
- clone of mjnatsu
(see comments there)
|
nekkyoku |
m57 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- playable only
since m60 (broken before)
|
neruton |
m80 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- options : 1=allows to pick 5 more
tiles when you're tenpai ; 2=allows to view
opponent's hand ; 3=allows to exchange tiles
during 10 seconds (press 1P) ; 4=reveals 4 tiles
in the wall ; 5=steals opponent's hand when he
calls mj ; 6=prevents to be stolen a tile for a
mj ; 7=gives a very good hand when you call reach
|
nerutona |
m141 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- clone of neruton
|
ngalsumr |
m129 |
C |
- version to use :
m189 or later (game was broken before)
- looks a mahjong
B but this is a mahjong C
|
ngpgal |
m37b12 |
misc |
- score = nb of
spots you advance, as no mahjong values are shown
- clone : cmehyou
; bet version : mmehyou
|
ngtbunny |
m129 |
B |
- broken but clone
(royalngt) is working
|
nightgal |
m129 |
C |
|
nightlov |
m87 |
? |
|
nkishusp |
m136 |
? |
|
nmsengen |
m37b16 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
ntopstar |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
nuretemi |
m189 |
? |
|
ojanko2 |
m57 |
C |
- for a win :
opponent's score under 0 or 3 mahjongs
- total doesn't
reset after defeating a girl ; so this game will be
category C : score = highest total reached
- playable only
since m60 (broken before)
|
ojankoc |
m74 |
C |
|
ojankoca |
m186 |
C |
|
ojankohs |
m57 |
C |
- for a win :
opponent's score under 0 or 3 mahjongs
- total doesn't
reset after defeating a girl ; so this game will be
category C : score = highest total reached
|
ojankoy |
m57 |
C |
- for a win :
opponent's score under 0 or 3 mahjongs
- total doesn't
reset after defeating a girl ; so this game will be
category C : score = highest total reached
- playable only
since m60 (broken before)
|
ojousan |
m37b8 |
C |
|
ojousanm |
m87 |
B |
- bet version of ojousan
- game over after
1 hand
|
openmj |
m120 |
B |
|
orangec |
m65 |
C |
|
orangeci |
m87 |
B |
|
otatidai |
m37b12 |
A |
- for a win : 3
mahjongs
- options : a=tile exchange ; b=gives 3
dragons + 2 winds or dragons ; c=? ; d=gives a
complete serie from 1 to 9 ; e=?
|
otonano |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
ougonhai |
m160 |
? |
|
ougonhaib |
m160 |
? |
|
pachiten |
m37b12 |
B |
|
pastelg |
m37b12 |
AUTO |
- previously named
"pastelgl", renamed "pastelg"
in m86u2
|
patimono |
m37b12 |
A |
- for a win : 1
mahjong (girl B) or 2 mahjongs (others)
- clone = janbari
; bet version = mjanbari
- points when you
win are converted into money to buy options ;
trick : keep hitting 1UP when you win and you
will get several 1000 bonus points
- options : a=exchange ; b=? ; c=gives
you 3 of a kind ; d=gives you 3 dragons ; e="winning
reach" : gives you the correct tile after
calling reach ; f=? ; g=get more often "lucky"
on pinball chances ? ; h=? ; i=?
|
peepshow |
m37b8 |
A |
- for a win : 3
mahjongs
- = mjfocus (without
girl selection)
- options : a=tile exchange ; b=reveals
tiles in the wall ; c=good hand ; d=magic reach ;
e=very good hand (1 tile from mahjong) ; f=free
credit ; g=?
|
ponchin |
m57 |
A |
- for a win : 1 or
2 mahjongs
- both beginning
record AND playback, you must hit F3 to pass
through the "back up error" message
|
ponchina |
m57 |
A |
- for a win : 2
mahjongs
- both beginning
record AND playback, you must hit F3 to pass
through the "back up error" message
|
psailor1 |
m37b12 |
A |
- for a win : 3
mahjongs
- options : a=exchange ; b=see
game of opponent who calls reach ; c=opponent can't
use option E ; d=good hand (bof) ; e="winning
reach" : gives you the correct tile after
calling reach ; f=very good hand (many dragons or
all same color)
|
psailor2 |
m37b12 |
A |
|
pstadium |
m37b8 |
A |
|
ptrmj |
m132 |
|
|
qmhayaku |
m37b8 |
A |
- for a win : 1
mahjong (transition girls) or 2 mahjongs ("big
pictures" girls)
- "snakes and
ladders" platform (spin = number of cases
you advance)
|
rbmk |
m103 |
B |
|
rbspm |
m193 |
? |
|
renaiclb |
m57 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- note that in
this game, you will have to win 3 times a same
girl to get next opponent
- options : a=exchange ; b=additional
tile (can be picked when you're tenpai) ; c=good
hand lv1 ; d=good hand lv2 ; e=good hand lv3 ; f=magic
reach
|
renaimj |
m188 |
? |
|
rkjanoh2 |
m186 |
? |
|
rmgoldyh |
m142 |
B |
|
rmhaihai |
m63 |
C |
|
rmhaihai2 |
m186 |
C |
|
rmhaihib |
m63 |
B |
- =rmhaihai (bet
version)
- both beginning
record AND playback, you must hit F3 to pass
through the "back up error" message
|
rmhaijin |
m63 |
C |
|
rmhaisei |
m63 |
C |
|
ron2 |
m187 |
C |
|
ronjan |
m139 |
B |
|
ronjans |
m179 |
B |
|
royalmah |
m37b5 |
B |
- = ttmahjng (bet
version)
- became clone of royalmj
in m120
|
royalmj |
m120 |
B |
- clones : janyoup2
- openmj - royalmah - tahjong
|
royalngt |
m129 |
B |
|
royalqn |
m138 |
B |
|
ryouran |
m154 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- m154 or later
required because old ryouran has been renamed
ryourano in m154
|
ryourano |
m62 |
A |
- was ryouran from m62 to m153
(m94 or later required to record because of
playback problems before)
- renamed ryourano
in m154 and becoming clone of new ryouran
|
ryukobou |
m136 |
B |
|
ryuuha |
m87 |
B |
|
sailorwa |
m87 |
A |
- clone of sailorws
; see comments there
|
sailorwr |
m37b12 |
B |
- bet version of sailorws/sailorwa
|
sailorws |
m37b12 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- this game has 1
clone (sailorwa) and 1 bet version (sailorwr)
- between each
opponent, you play a transition girl ; you have
to win her with only 1 mahjong, then she offers
you a gift : you can choose among 3 items : a=ability to change the
whole hand at the beginning ; b=? ; c=?
- options : a=tile exchange ; b=?
; c=? ; d="magic reach" : 99% of chance
to get the correct tile to complete mahjong after
calling reach
|
scandal |
m37b8 |
A |
- for a win :
opponent's score under 0 or 2 mahjongs
|
scandalm |
m37b8 |
B |
- = scandal (bet
version)
- advice : when
you bet several credits in one time, always keep
1 credit left ... 1 credit is required to use
"last chance" option
|
sdmg2 |
m114 |
? |
|
secolove |
m37b8 |
C |
|
seiha |
m37b8 |
C |
- nb of mahjongs
needed for a win is indicated for each opponent
on the start screen (as number of points)
- total doesn't
reset after defeating a girl ; so this game will be
category C : score = highest total reached
|
seiham |
m37b8 |
B |
|
seljan |
m187 |
B |
|
seljan2 |
m147 |
B |
|
sengomjk |
m189 |
? |
|
sexygal |
m129 |
? |
|
sgaltrop |
m189 |
B |
|
shabdama |
m147 |
? |
|
shangril |
m131 |
? |
|
sjryuko |
m89 |
A |
- game is endless
(loops of 6 matchs) ; most cutscenes can be
skipped with Score key
- when you start
the game, you can pick A "normal game"
or B "advice game" (CPU hints you what
is the most logical discard, according to CPU's
logic)
- for a win :
opponent's score under 0 or 2 mahjongs (2nd, 4th
and 5th match) or 3 mahjongs (1st and 6th match,
and also 3rd match but with 3 girls sharing the
score)
- anytime in the
game, you can earn & use (by pressing P1
Mahjong Score, mapped by default as Right CTRL)
Ikari (lightning tiles) or ESP tiles : ESP tiles
last only for the current hand (shows enemy's
tiles for a bit of time), Ikari tiles are kept
between stages (but reset to 0 after new loop) :
they can grant you an useful tile, even if you
are in tenpai, but you have to mash the Score key
to fill up a power meter and then press N key
when it's exactly at max power (note that failing
the max power gives an ordinary tile, &
asking for a winning tile when there isn't any
available -because all discarded or in use- won't
work ; sometimes it won't work anyway, mainly
when your tenpai hand is so good that it can lead
to multiple yakumans ; consuming many Ikari tiles
in one hand makes it progressively harder to fill
the power meter)
- options : a=tile exchange ; b=hand
close to iipeko ; c=hand close to pinfu ; d=hand
close to tanyao ; e=hand close to 7 pairs ; f=hand
close to sanshoku ; g=hand close to itsu ; h=hand
close to honitsu ; i=hand close to shousangen ; j=hand
close to sananko ; k=hand close to chinitsu ; l=hand
close to ryuuiisou (yakuman of only green tiles)
; m=hand close to daisharin (yakuman of 7 pairs
from 2 to 8 of dots) ; n=hand close to multiple
yakumans at once (potentially: yakuman of only
winds and dragons, yakuman of three dragons, then
obviously suuanko)
|
sjryuko1 |
m89 |
A |
- clone of sjryuko,
see comments there
|
slqz2 |
m114 |
? |
|
slqz3 |
m164 |
? |
|
srmp1 |
m119 |
C |
- both beginning
record AND playback, you must hit F3 to pass
through the "back up error" message
|
srmp2 |
m37b16 |
C |
|
srmp3 |
m53 |
C |
|
srmp4 |
m68 |
A |
- for a win : 5
mahjongs
- when calling
reach, as any possible mahjong will be
automatically declared then, you can keep
pressing N and nothing more (except if you have a
"4 of a kind" to declare)
|
srmp4o |
m61 |
A |
- for a win : 5
mahjongs
- appeared as
"srmp4" in m61, renamed "srmp4o"
in m68
|
srmp5 |
m82 |
A |
- for a win : 4
mahjongs minimum (minimum because there
are 4 strip scenes but it may take you more than
4 rounds to defeat the girl due to her ability to
re-cloth with each round won)
|
srmp6 |
m90 |
A |
- for a win : 5
mahjongs
- playable since m119u1
|
srmp7 |
m61 |
A |
- for a win : 4
mahjongs minimum (minimum because there
are 4 strip scenes but it may take you more than
4 rounds to defeat the girl due to her ability to
re-cloth with each round won)
- to finish the
game, you have to beat 3 girls + eventually 1
special bonus girl (I guess you will get her only
if you manage 1 yakuman ; simple hands won't
probably be enough to get her, even if you beat
the 4 girls without continue, contrarily to what
says the guide there)
|
srmvs |
m112 |
? |
|
sryudens |
m135 |
B |
|
suchie2 |
m68 |
A |
- named "47pie2"
before m194
- for a win : 3 mahjongs or opponent's score
under 0
- guide there
|
suchie2o |
m68 |
A |
- named "47pie2o"
before m194
- clone of suchie2
|
suchie3 |
m115 |
A |
- version to use : m175 or
later (game was broken before)
- opponent's score
under 0, or bonus board cleared, or skip item
picked for a win
|
suchiesp |
m84 |
A |
- version to use : m129 or
later (bad graphics make some scores unreadable
before)
- named "suchipi"
before m194
- for a win :
opponent's score under 0, or bonus board cleared,
or skip item picked
|
suzume |
m66 |
B |
- playable since m107
(you could not coin up before)
|
sweetgal |
m129 |
? |
|
swinggal |
m176 |
B |
|
tahjong |
m163 |
B |
|
taiwanmb |
m87 |
B |
- this is a 17-tiles
mahjong game
|
teljan |
m62 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
telmahjn |
m37b8 |
A |
- at the very beginning of the
game, a girl is phoning you (probably to give you
a "rendez-vous") ; then you have to
choose between 5 girls (A-B-C-D-E) but you will
only be able to seduce one : the girl who called
you before !
- if you pick a wrong girl, 1
mahjong will allow you to continue and you can
pick one more girl to try to find the good one,
but it won't be rewarded in our scoring by 100k
- if you pick the good girl, 5
mahjongs are needed to seduce her (1 to take the girl in
the nightclub, 3 to take over her clothes, and 1
to finally put her in your bed), and if you manage that then you
will get the 100k bonus
|
tenkai |
m112 |
B |
- playable since m130
- you can switch 8
times your game with opponent's game by hitting
start button ("donden") : well used, it
can be a very strategic weapon
|
tenkai2b |
m112 |
B |
|
tenkaibb |
m112 |
B |
|
tenkaicb |
m112 |
B |
|
tenkaid |
m112 |
B |
|
tenkaie |
m112 |
B |
|
themj |
m63 |
C |
|
tjsb |
m114 |
? |
|
tmmjprd |
m78 |
? |
|
tokimbsj |
m37b8 |
B |
- you can play
only 1 hand with 1 credit
- if you win, you
can take your earns (but game is over after that)
or try to double them (if you like gambling ...)
|
tokyogal |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
- you must record
and playback with SOUND OFF
|
tontonb |
m62 |
B |
|
totmejan |
m121 |
AUTO |
- playable since m126
(before this version, pressing CTRL/SPACE/ALT/Z
has no effect)
- game has its own
score system, given at the end
|
touryuu |
m146 |
? |
|
triplew1 |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
triplew2 |
m37b8 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
ttmahjng |
m37b5 |
AUTO |
|
uchuuai |
m57 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
ultramhm |
m57 |
A |
- for a win : 3
mahjongs (zeroing the girl is not enough)
|
urashima |
m75 |
misc |
- score = number
of coins
- you must use m128
or later (game broken before)
|
usagi |
m131 |
? |
- bios (taitogn) +
chd needed
|
usagiol |
m150 |
? |
|
usagiym |
m143 |
? |
- bios (naomigd) +
chd needed
|
usagui |
m131 |
? |
- bios (naomigd) +
chd needed
|
vanilla |
m37b8 |
C |
- options : a=tile exchange ; b=? ; c=shows
briefly the hand of an opponent who calls reach ;
d=pick free tiles during 10 seconds ; e=magic
reach ; f=choice between 4 strong hands
|
vipclub |
m65 |
B |
|
vitaminc |
m64 |
A |
- zeroing your opponent IS NOT
ENOUGH for this game, as if you reduce a girl
below 0 before you've made 4 mahjongs, your total
resets to 1000 but you still play against the
same girl
- you will win the
girl by achieving 5 tasks (task = doing a mahjong
or zeroing the girl) : 5 mahjongs OR 4 mahjongs
and zeroing the girl OR 3 mahjongs and zeroing
the girl twice
- options : a=magic view (if 1P is
pressed) ; b=warn you to not display a tile which
allows your opponent to call mahjong ; c=?; d=?;
e=? ; f=? ; g=?
|
vmahjong |
m75 |
A |
- 4p mahjong : the
real mahjong with 4 players together, all
starting with 25000
- to start : 9+F2
then in "system assignments" turn
"cabinet type" to 1P (no more needed
since m138)
- sequel :
myfairld
|
vsmahjng |
m37b11 |
C |
- game is over
after 4th hand without doing a mahjong
- in m60, the
dipswitch "starting points" became
20000 instead of 30000 in previous versions ; so
you have to change this dipswitch to 20000 if you're
using an older version than m60
|
wcatcher |
m87 |
A |
- after a mahjong,
you earn a certain number of tries (according to
the value of your hand) to pick some balls ; then
you can continue with same girl (N) or choose
another girl (M) ; but to win a girl, you have to
continue with same girl until you pick a total of
6 balls
- options : a=tile exchange ; b=? ; c=?
; d=3 dragons ; e=magic reach
|
wlcc |
m136 |
B |
|
xymg |
m85 |
B |
- game sometimes
freezes (mainly when calling reach), but it's
largely playable
|
yarunara |
m78 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
yosimotm |
m146 |
B |
|
yosimoto |
m87 |
A |
- opponent's score
under 0 (or 3 mahjongs?) needed for a win
|
yujan |
m82 |
A |
- for a win : 3
mahjongs or opponent's score under 0
|
zokumajh |
m146 |
A |
|