Adding SkyBox environnment:
             
 

 

----TUTORIAL 5---

Adding SkyBox environnment

You will Need The NemoX engine Get it Here

download the Visual Basic Source code here

we'll use the same BaseCode as the Previous tutorial.

Summary

1. New Objects Declaration and initialization

2. Setting Up our SkyBox Environnment

3. Game Loop Modification

 

 

1. New Objects Declaration and initialization

'The Main One is The NemoX renderer
Dim Nemo As NemoX

'we're gonna use a Nemo class for rendering a mesh or polygons
'we use cNemo_Mesh class

Dim Mesh As cNemo_Mesh
'we will need a quick acces to very important and useful functions
Dim Tool As cNemo_Tools




'====NEW OBJECT====For our Skybox
Dim Sky As cNemo_SkyBox

Now in our initialization code we Add a new initializer code provided by NemoX engine

'we will used that sub for the engine initialization

Sub InitEngine()

 'first thing allocate memory for the main Object
 
  Set Nemo = New Nemo
  Set Tool = New cNemo_Tools

NEW CODE HERE NOW LET'S THE USER KNOWS
'we use this method
'now we allow the user to choose options
'32/16 bit backbuffer
  If Not (Nemo.INIT_ShowDeviceDLG(Form1.hWnd)) Then
   End 'terminate here if error
  End If
 
 
  'set the back clearcolor
  Nemo.BackBuffer_ClearCOLOR = &HFFC0C0C0
 
  'set some parameters
  Nemo.Set_ViewFrustum 1, 15000, 3.14 / 4
  Nemo.Set_light True
 
  'set our camera
  Nemo.Camera_set_EYE Tool.Vector(0, 15, 0)
 
 
End Sub
 

2.Setting Up our SkyBox Environnment

Now we add the skybox initialization code at our Builgeometry sub routine

'we build our mesh here
Sub BuilGeometry()
        'allocate memory for our meshbuilder
        Set Mesh = New cNemo_Mesh
       
       
        'adding a plane surface for a simple floor$
       
        'first off very important we pass a texture to the meshbuilder
        Mesh.Add_Texture (App.Path + "\Relief_8.jpg")
        Mesh.Add_WallFloor Tool.Vector(-5000, -1, -5000), Tool.Vector(5000, -1, 5000), 10, 10, 0
       
        Mesh.Add_Light 254, 251, 0, 800, Tool.Vector(500, 500, 0), 50
       
       
        'then we build our mesh
        Mesh.BuilMesh
       
       
       
        '============NEW CODE========
        ' setting up the skybox environnment
        '===========================
       
        'allocate memory for the sky object
        Set Sky = New cNemo_SkyBox
        'initialize our sky dimensions
        Sky.Init_SkyBox 10, 10, 10
       
        'we add each sky texture part here
        Sky.Add_SkyBOX NEMO_SKY_LEFT, App.Path + "\rockyvalley\rockyvalley_lf.jpg"
        Sky.Add_SkyBOX NEMO_SKY_RIGHT, App.Path + "\rockyvalley\rockyvalley_rt.jpg"
        Sky.Add_SkyBOX NEMO_SKY_BACK, App.Path + "\rockyvalley\rockyvalley_bk.jpg"
        Sky.Add_SkyBOX NEMO_SKY_FRONT, App.Path + "\rockyvalley\rockyvalley_ft.jpg"
        Sky.Add_SkyBOX NEMO_SKY_DOWN, App.Path + "\rockyvalley\rockyvalley_dn.jpg"
        Sky.Add_SkyBOX NEMO_SKY_TOP, App.Path + "\rockyvalley\rockyvalley_up.jpg"
       
       
        'we rescale the sky here to fit our scene
        'environnement
        Sky.Set_Scale 8500, 8500, 8500
       

End Sub

 

3.Game Loop Modification

'this sub is the main loop for a game or 3d apllication
Sub gameLoop()
            'loop untill player press 'ESCAPE'
           
    Do
           
               '=====Keyboard handler can be added here
               Call GetKey 'go to the previous tutorial for details
               DoEvents
              
              
              
               'start the 3d renderer
               Nemo.Begin3D
                     '===============ADD game rendering mrthod here
              
               '===NEW CODE===
               'render the sky
               Sky.RenderSky

               '===END NEW CODE==

               
              
               'draw our floor
               Mesh.Render
              
              
               'show the FPS at pixel(5,10) color White
               Nemo.Draw_Text "FPS:" + Str(Nemo.Framesperseconde), 5, 10, &HFFFF0000
 
               Nemo.End3D
               'end the 3d renderer
           
            'check the player keyPressed
    Loop Until Nemo.Get_KeyPress(NEMO_KEY_ESCAPE)
           
           
    Call EndGame 'go to the previous tutorial for details

End Sub

Here is a screenshot for our tutorial project

download the Visual Basic Source code here

See you in the next Tutorial.....sincerly Polaris..Don't forget Any Bugs detected mailMe

 

    The PreviousTutorial 4 :Drawing Polygons

The Next Tutorial 6 :Adding LensFlare and Glow Effect