Features :NemoX has new Features, Halflife Model with animations,CellShading,Cartoon Rendering,CellShading...
             
  Currently there are 3 main projects for making 3d applications with Visual basic

To mix VB with DirectX7 use

 

23.10.2001 JohnaDX7 Engine 23.10.2001
 
This 3d engine provides a bunch of class that encapsulates some DirectX7 methods
  • Direct3D7 fully supported
    • Software rendering throught D3D
    • Hardware accelerated rendering
    • H&T fully supported
    • Dialogue Box resolution Selection
    • Fog and great Effect
  • A SkyBox class for generating Realistic sky
  • Spherically mapped DomeSky
  • Axis-Aligned Bounding Box Collision Detection
  •  Natural player movement Camera
  • SoundEngine with 3d sound
  • avi,midi,wav,mpg,mp3 support
  • Supports BMP,JPEG,JPG,GIF,TGA,PCX texture files
  • Support for X mesh,Halflife MDL models,3DS mesh

 

To mix VB with DirectX8 use the successor of JohnaDX7

 

01-01-2002 NemoX Engine 01.01.2002
 
NemoX engine is an adaptation of the JohnaDX7 Engine now the baseCode is DirectX8
  • Materials support.
  • Bilinear, trilinear, anisotropic, MIP-mapped texture filtering.
  • Full picking support for user interaction.
  • Frustum and visibility Test
  • Lens-Flares.
  • 2D sprites.
  • Support for 3D sound.
  • Billboarding system
  • New Terrain engine with Detail texturing
  • support for various mesh from .3DS,.X,ASE,OBJ,MS3D
  • Quake2 animated Model MD2
  • Quake3 Map with lighmaps
  • Direct3D8 fully supported
    • Software rendering throught D3D
    • Hardware accelerated rendering
    • H&T fully supported
    • Dialogue Box resolution Selection
    • Fog and great Effect
  • A SkyBox class for generating Realistic sky
  • Spherically mapped DomeSky
  • Axis-Aligned Bounding Box Collision Detection
  •  New Camera model For FPS games
  • SoundEngine with 3d sound
  • avi,midi,wav,mpg,mp3 support
  • Supports BMP,JPEG,JPG,GIF,TGA,PCX texture files
  • Spherical maping
  • Environnment mapping support

    New Features with the version 1.07

  • Load Direct X mesh with LOD and progressive Mesh
  • New Vertex Shader Tool to add:
    • Per Vertex Geometry blending
    • Vertex Tweening
    • Silhouette rendering
    • Cell-Shading
    • Cartoon style rendering
    • Diffuse ans specular vertex lighting
  • A new particle engine
  • Halflife Mdl models are supported with animations.

Features to add with version 1.08

  • LOD and progressive mesh For all Mesh file(X,OBJ,3DS,ASE,MS3D)
  • an optimized Halflife model render with interpolation.
  • HalfLife Map support
  • A new LandScape engine with QuadTree
  • A NemoX custom BSP for map
  • Quick lightmaps generator tool

 

22.07.2002   NemoGL Engine 22.07.2002
  • Activex Multi-language,C++,VB,Delphi
  • Support opengL
  • Load and Render quake3 BSP map
  • MDL(halflife models support),MD2,MD3
  • ....in progress.......

 

 

 

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