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Currently there are 3 main projects for making 3d applications with Visual
basic To mix VB with DirectX7 use
This 3d engine provides a bunch of class that encapsulates some DirectX7
methods
- Direct3D7 fully supported
- Software rendering throught D3D
- Hardware accelerated rendering
- H&T fully supported
- Dialogue Box resolution Selection
- Fog and great Effect
- A SkyBox class for generating Realistic sky
- Spherically mapped DomeSky
- Axis-Aligned Bounding Box Collision Detection
- Natural player movement Camera
- SoundEngine with 3d sound
- avi,midi,wav,mpg,mp3 support
- Supports BMP,JPEG,JPG,GIF,TGA,PCX texture files
- Support for X mesh,Halflife MDL models,3DS mesh
To mix VB with DirectX8 use the successor of JohnaDX7
NemoX engine is an adaptation of the JohnaDX7 Engine now the baseCode
is DirectX8
- Materials support.
- Bilinear, trilinear, anisotropic, MIP-mapped texture filtering.
- Full picking support for user interaction.
- Frustum and visibility Test
- Lens-Flares.
- 2D sprites.
- Support for 3D sound.
- Billboarding system
- New Terrain engine with Detail texturing
- support for various mesh from .3DS,.X,ASE,OBJ,MS3D
- Quake2 animated Model MD2
- Quake3 Map with lighmaps
- Direct3D8 fully supported
- Software rendering throught D3D
- Hardware accelerated rendering
- H&T fully supported
- Dialogue Box resolution Selection
- Fog and great Effect
- A SkyBox class for generating Realistic sky
- Spherically mapped DomeSky
- Axis-Aligned Bounding Box Collision Detection
- New Camera model For FPS games
- SoundEngine with 3d sound
- avi,midi,wav,mpg,mp3 support
- Supports BMP,JPEG,JPG,GIF,TGA,PCX texture files
- Spherical maping
- Environnment mapping support
New Features with the version 1.07
- Load Direct X mesh with LOD and progressive Mesh
- New Vertex Shader Tool to add:
- Per Vertex Geometry blending
- Vertex Tweening
- Silhouette rendering
- Cell-Shading
- Cartoon style rendering
- Diffuse ans specular vertex lighting
- A new particle engine
- Halflife Mdl models are supported with animations.
Features to add with version 1.08
- LOD and progressive mesh For all Mesh file(X,OBJ,3DS,ASE,MS3D)
- an optimized Halflife model render with interpolation.
- HalfLife Map support
- A new LandScape engine with QuadTree
- A NemoX custom BSP for map
- Quick lightmaps generator tool
- Activex Multi-language,C++,VB,Delphi
- Support opengL
- Load and Render quake3 BSP map
- MDL(halflife models support),MD2,MD3
- ....in progress.......
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